Hi Zoran,
Zoran Zorkic wrote: > Got a friend to test on an ATI card. thanks for this. <cut a long chunk of nona output> > nona: GL info log: > Fragment shader was successfully compiled to run on hardware. > > nona: GL info log: > Fragment shader(s) linked, no vertex shader(s) defined. I'm not sure what to make of this. Any image at the end of the process? and I guess this is still with the first nona-gpu binary by Guido? I've just built nona-gpu Rev. 4169 on Windows (yes, my tool chain in Windows is up and running again, kind of) It's available for download at <http://www.photopla.net/hugin/nona_4169.7z> Looking forward for further test reports. Yuv --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to hugin-ptx@googlegroups.com To unsubscribe from this group, send email to hugin-ptx-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/hugin-ptx -~----------~----~----~----~------~----~------~--~---