Hi,

I am using Hugin for making big panoram (22 pictures 5000x3000) but it's 
take a while. Is there a way to improve the speed of Hugin? 

I am on Ubuntu 12.04 LTS and below informations about enblend. I already 
tried with the experimental function remapping GPU but it doesn't work 
well. And with the option --gpu of enblend the program crash....

What solution could I use to improve the speed? If there is another 
software faster than Hugin, I am ready o try too.

Thanks.

@desktop:~$ enblend -Vv
enblend 4.0-753b534c819d

Extra feature: dmalloc support: no
Extra feature: image cache: yes
  - environment variable TMPDIR not set, cache file in default directory 
"/tmp"
Extra feature: GPU acceleration: yes
  - ATI Technologies Inc.
  - AMD Radeon HD 7900 Series  
  - version 4.2.12172 Compatibility Profile Context 12.10.17
  - extensions
    GL_AMDX_debug_output  GL_AMD_blend_minmax_factor  
GL_AMD_conservative_depth
    GL_AMD_debug_output  GL_AMD_depth_clamp_separate  
GL_AMD_draw_buffers_blend
    GL_AMD_multi_draw_indirect  GL_AMD_name_gen_delete  
GL_AMD_performance_monitor
    GL_AMD_pinned_memory  GL_AMD_query_buffer_object  
GL_AMD_sample_positions
    GL_AMD_seamless_cubemap_per_texture  GL_AMD_shader_stencil_export  
GL_AMD_shader_stencil_value_export
    GL_AMD_shader_trace  GL_AMD_shader_trinary_minmax  GL_AMD_sparse_texture
    GL_AMD_stencil_operation_extended  GL_AMD_texture_cube_map_array  
GL_AMD_texture_texture4
    GL_AMD_transform_feedback3_lines_triangles  GL_AMD_transform_feedback4  
GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index  GL_ARB_ES2_compatibility  
GL_ARB_base_instance
    GL_ARB_blend_func_extended  GL_ARB_color_buffer_float  
GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth  GL_ARB_copy_buffer  GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp  GL_ARB_depth_texture  GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend  GL_ARB_draw_elements_base_vertex  
GL_ARB_draw_indirect
    GL_ARB_draw_instanced  GL_ARB_explicit_attrib_location  
GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport  GL_ARB_fragment_program  
GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader  GL_ARB_framebuffer_object  
GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4  GL_ARB_get_program_binary  GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64  GL_ARB_half_float_pixel  
GL_ARB_half_float_vertex
    GL_ARB_imaging  GL_ARB_instanced_arrays  GL_ARB_internalformat_query
    GL_ARB_map_buffer_alignment  GL_ARB_map_buffer_range  
GL_ARB_multi_draw_indirect
    GL_ARB_multisample  GL_ARB_multitexture  GL_ARB_occlusion_query
    GL_ARB_occlusion_query2  GL_ARB_pixel_buffer_object  
GL_ARB_point_parameters
    GL_ARB_point_sprite  GL_ARB_provoking_vertex  GL_ARB_sample_shading
    GL_ARB_sampler_objects  GL_ARB_seamless_cube_map  
GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters  GL_ARB_shader_bit_encoding  
GL_ARB_shader_image_load_store
    GL_ARB_shader_objects  GL_ARB_shader_precision  
GL_ARB_shader_stencil_export
    GL_ARB_shader_subroutine  GL_ARB_shader_texture_lod  
GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack  GL_ARB_shading_language_packing  
GL_ARB_shadow
    GL_ARB_shadow_ambient  GL_ARB_sync  GL_ARB_tessellation_shader
    GL_ARB_texture_border_clamp  GL_ARB_texture_buffer_object  
GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range  GL_ARB_texture_compression  
GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc  GL_ARB_texture_cube_map  
GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add  GL_ARB_texture_env_combine  
GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3  GL_ARB_texture_float  GL_ARB_texture_gather
    GL_ARB_texture_mirrored_repeat  GL_ARB_texture_multisample  
GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_lod  GL_ARB_texture_rectangle  GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui  GL_ARB_texture_snorm  GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample  GL_ARB_timer_query  
GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3  GL_ARB_transform_feedback_instanced  
GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object  GL_ARB_vertex_array_bgra  
GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit  GL_ARB_vertex_buffer_object  
GL_ARB_vertex_program
    GL_ARB_vertex_shader  GL_ARB_vertex_type_2_10_10_10_rev  
GL_ARB_viewport_array
    GL_ARB_window_pos  GL_ATI_draw_buffers  GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader  GL_ATI_meminfo  GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc  GL_ATI_texture_env_combine3  
GL_ATI_texture_float
    GL_ATI_texture_mirror_once  GL_EXT_abgr  GL_EXT_bgra
    GL_EXT_bindable_uniform  GL_EXT_blend_color  
GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate  GL_EXT_blend_minmax  GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array  GL_EXT_copy_buffer  GL_EXT_copy_texture
    GL_EXT_depth_bounds_test  GL_EXT_direct_state_access  
GL_EXT_draw_buffers2
    GL_EXT_draw_instanced  GL_EXT_draw_range_elements  GL_EXT_fog_coord
    GL_EXT_framebuffer_blit  GL_EXT_framebuffer_multisample  
GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB  GL_EXT_geometry_shader4  
GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4  GL_EXT_histogram  GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil  GL_EXT_packed_float  GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object  GL_EXT_point_parameters  
GL_EXT_provoking_vertex
    GL_EXT_rescale_normal  GL_EXT_secondary_color  
GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store  GL_EXT_shadow_funcs  GL_EXT_stencil_wrap
    GL_EXT_subtexture  GL_EXT_texgen_reflection  GL_EXT_texture3D
    GL_EXT_texture_array  GL_EXT_texture_buffer_object  
GL_EXT_texture_compression_bptc
    GL_EXT_texture_compression_latc  GL_EXT_texture_compression_rgtc  
GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map  GL_EXT_texture_edge_clamp  
GL_EXT_texture_env_add
    GL_EXT_texture_env_combine  GL_EXT_texture_env_dot3  
GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer  GL_EXT_texture_lod  GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp  GL_EXT_texture_object  
GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB  GL_EXT_texture_sRGB_decode  
GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm  GL_EXT_texture_storage  GL_EXT_texture_swizzle
    GL_EXT_timer_query  GL_EXT_transform_feedback  GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra  GL_EXT_vertex_attrib_64bit  
GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region  GL_NV_blend_square  GL_NV_conditional_render
    GL_NV_copy_depth_to_color  GL_NV_copy_image  GL_NV_explicit_multisample
    GL_NV_float_buffer  GL_NV_half_float  GL_NV_primitive_restart
    GL_NV_texgen_reflection  GL_NV_texture_barrier  GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp  GL_SGIS_texture_lod  
GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint

Extra feature: OpenMP: no

Supported image formats: BMP EXR GIF HDR JPEG PNG PNM SUN TIFF VIFF
Supported file extensions: bmp exr gif hdr jpeg jpg pbm pgm png pnm ppm ras 
tif tiff xv

Supported following globbing algorithms:
  literal
    Do not glob.  Treat filenames as literals.
  none
    Do not glob.  Treat filenames as literals. (alias)
  sh
    Glob like UN*X shells do.  Like "wildcard" plus '{', '}', and '~'.  See 
glob(7). (alias)
  shell
    Glob like UN*X shells do.  Like "wildcard" plus '{', '}', and '~'.  See 
glob(7).
  wildcard
    Glob with wildcards '?', '*', '[', and ']'.  See glob(7).

Compiled on crested by Build Daemon user on Tue, Nov 22 2011, 11:05:39 
GMT+0.

Copyright (C) 2004-2009 Andrew Mihal.
License GPLv2+: GNU GPL version 2 or later 
<http://www.gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.

Written by Andrew Mihal and others.

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