Hehe, this is beyond the scope of my horizon atm. I tested your 
compilations first when I got here hoping this would fix the issues since 
you compiled on M1.
Could you maybe test on your worksation if it´s working on your end or not 
with the provided test files? Since it is semiworking here with smaller 
files I am not sure if they remove libraries after Big Sur or if it is 
because of lack of virtual memory or what not on later macbook pros.

I played around with a pto file created in nona and it was able to spit out 
a b&w pgm file and I could also reduce size directly in the pro file but 
other than that I coudl not get any more clues.

By the way. How hard is it to get compiling working on mac m1? I am failing 
miserably over here. makefiles and sources all seem to be using older mac 
architecture.

lördag 18 mars 2023 kl. 17:18:36 UTC+1 skrev maximums...@gmail.com:

> On my 2015 dual-gpu Mac, I got corrupted images when remapping with the 
> integrated (Intel) GPU forced, but correct images when nona was allowed to 
> use the dedicated (AMD) GPU. 
>
> From what I remember from the small amount of OpenGL programming I did on 
> that machine, the AMD drivers were looser with extreme values plugged into 
> transcendental functions, whereas the Intel drivers were quicker to return 
> NaN or Infinity. Perhaps that has something to do with it.
> On Saturday, March 18, 2023 at 3:05:26 AM UTC-4 dud...@gmail.com wrote:
>
>> Yup. Not opimal at all. Mac philosophy sometimes :(.
>> At least there´s some direction now what to do if and when that will 
>> happen :). 
>> Big thanks for you help here meanhwile.
>> /Daniel
>>
>> lördag 18 mars 2023 kl. 07:54:16 UTC+1 skrev T. Modes:
>>
>>> dud...@gmail.com schrieb am Samstag, 18. März 2023 um 03:25:15 UTC+1:
>>>
>>> Or port OPenGL to use Metal :). A quick search shows non support for 
>>> OpenGL. I guess this could cause issues.
>>>
>>>
>>> If you (or somebody) rewrite the whole code…
>>>
>>> And Metal is Apple only. It will not work on Linux and Windows. 
>>>
>>

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