hi jakob :-)
think, I get it.
Try svn.
greetings wolke
Am Thu, 14 Aug 2008 11:07:39 +0200
schrieb Jakob Lund <[EMAIL PROTECTED]>:
> Hola senor
>
> Instead of your patch, could you please try this
>
> ************
>
> Index: libs/hydrogen/src/hydrogen.cpp
>
> ===================================================================
>
> --- libs/hydrogen/src/hydrogen.cpp (revision 325)
>
> +++ libs/hydrogen/src/hydrogen.cpp (working copy)
>
> @@ -2694,7 +2694,8 @@
>
> }
>
> //~ jack transport master
>
> void Hydrogen::triggerRelocateDuringPlay() {
>
> - m_nPatternStartTick = -1; // This forces the barline position to be
> recalculated in Pattern
> Mode.
>
> + if ( m_pSong->get_mode() ==
> Song::PATTERN_MODE )
> + m_nPatternStartTick = -1; // This forces the barline position
> to be recalculated in Pattern
> Mode. }
>
>
>
> void Hydrogen::togglePlaysSelected() {
>
> ***************
>
> It disables the triggerRelocateDuringPlay function (which is what you
> commented out because it messes with the position in song mode) while not in
> pattern mode, and it appears to me that it does almost the same thing, but
> without damaging the pattern mode ? (applying your patch broke syncing H2
> with
> Ardour as time master, while H2 in Pattern Mode).
>
> Thanks
> Jakob.
>
> On Wednesday 13 August 2008 16:44:13 [EMAIL PROTECTED] wrote:
> > hi jakob,
> >
> > I play a little bit with the transport.
> >
> > I get always the same problem.
> >
> > Here a way to reproduce.
> > 1. Start Hydrogen
> > 2. Enable jack transport.
> > 3. Start in songmode with a song.
> > 4. Hit the taptempo key "backslash" some times.
> > On this point all works right. Tempochange do nothing.
> > 5. Stop sequenzer and hit the "Backspace" key to reposition to start.
> > 6. Start play.
> > now the position is wrong.
> > also in state playing taptempo makes jumping in timeline.
> >
> > I can fix the problem removing this lines of code in jack_output.cpp. see
> > patch
> >
> > after removing this, you can use tap tempo in state playing without
> > jumping. and backslash key go to the song beginning.
> >
> > Not working is use taptompo in the middle of a song in state STOPPED and
> > jack transportmode is on. Then after tapping and start haydrogen jumps to
> > an other position. But in state PLAYING it works well.
> >
> >
> > --- libs/hydrogen/src/IO/jack_output.cpp (Revision 325)
> > +++ libs/hydrogen/src/IO/jack_output.cpp (Arbeitskopie)
> > @@ -213,8 +213,8 @@
> >
> > void JackOutput::locateInNCycles( unsigned long frame, int cycles_to_wait
> > ) {
> > - locate_countdown = cycles_to_wait;
> > - locate_frame = frame;
> > +// locate_countdown = cycles_to_wait;
> > +// locate_frame = frame;
> > }
> >
> > /// Take beat-bar-tick info from the Jack system, and translate it to a
> > new internal frame position and ticksize. @@ -276,11 +276,12 @@
> >
> > void JackOutput::updateTransportInfo()
> > {
> > +/*
> > if ( locate_countdown == 1 )
> > locate( locate_frame );
> > if ( locate_countdown > 0 )
> > locate_countdown--;
> > -
> > +*/
> > if ( Preferences::getInstance()->m_bJackTransportMode ==
> > Preferences::USE_JACK_TRANSPORT ) { m_JackTransportState =
> > jack_transport_query( client, &m_JackTransportPos );
> >
> > @@ -345,17 +346,17 @@
> > WARNINGLOG( "Frame offset mismatch;
> > triggering resync in 2 cycles" ); must_relocate = 2;
> > } else {
> > - if (
> > Preferences::getInstance()->m_bJackMasterMode ==
> > Preferences::NO_JACK_TIME_MASTER ) { +/* if (
> > Preferences::getInstance()->m_bJackMasterMode ==
> > Preferences::NO_JACK_TIME_MASTER ) { // If There's no timebase_master, and
> > audioEngine_process_checkBPMChanged handled a tempo change during last
> > cycle, the offset doesn't match, but hopefully it was calculated correctly:
> > m_transport.m_nFrames = m_JackTransportPos.frame - bbt_frame_offset; // In
> > jack 'slave' mode, if there's no master, the following line is needed to be
> > able to relocate by clicking the song ruler (wierd corner case, but
> > still...) if ( m_transport.m_status == TransportInfo::ROLLING )
> > H->triggerRelocateDuringPlay(); - } else {
> > + } else {*/
> > ///this is experimantal... but it
> > works for the moment... fix me fix :-) wolke // ... will this actually
> > happen? keeping it for now ( jakob lund ) m_transport.m_nFrames =
> > H->getHumantimeFrames() - getBufferSize(); -
> > }
> > + //}
> > }
> > }
> >
> > @@ -369,9 +370,9 @@
> > if ( must_relocate == 1 ) {
> > //WARNINGLOG( "Resyncing!" );
> > relocateBBT();
> > - if ( m_transport.m_status == TransportInfo::ROLLING
> > ) { - H->triggerRelocateDuringPlay();
> > - }
> > +// if ( m_transport.m_status == TransportInfo::ROLLING
> > ) { +// H->triggerRelocateDuringPlay();
> > +// }
> > }
> >
> > if ( must_relocate > 0 ) must_relocate--;
> >
> > > Hi List
> > >
> > > I have been trying to fix bugs in the transport / jack sync part of
> > > Hydrogen for the last few days.
> > >
> > > I thought I was on the right track for a while, but after playing with it
> > > for a while, it appears that the opposite is true.
> > >
> > > Hydrogen appears to be far from robust, when for instance, interacting
> > > with buggy counterparts like seq24. Playback will jump back and forth
> > > when adjusting the tempo, sudden segfaults happen etc.
> > >
> > > The reason for this is that the basic design of Hydrogen's audio engine
> > > is too primitive to handle things like tempo changes etc, in a sensible
> > > manner (see my mail from yesterday). The hacks required to build our
> > > features on top of it, become too complicated and buggy. I honestly doubt
> > > that we can meet the featureset that we currently plan for, in a
> > > reasonably bug-free way, without rewriting major parts of the core
> > > engine.
> > >
> > > Anyway I'm really fed up with i right now, and I can't keep debugging it
> > > for fear that my head will explode :-)
> > >
> > > What's worse, I have no Idea whether my commits to the engine
> > > (hydrogen.cpp and jack_output.cpp) have made matters better or worse
> > > (though I think, better - I have been trying to test it, but I can't find
> > > any real pattern in what triggers the bugs, sorry).
> > >
> > > Hrmpf.
> > > - Jakob Lund.
> > >
> > >
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