On Fri, June 5, 2009 10:11 am, Sebastian Moors wrote:
>
> Hi Gabriel,
>
> ok, that makes sense.. Does it solve the problem when we use a
> audioEngine_process_clearAudioBuffers( nframes ) before every
> return()-call?
> - Sebastian
Yes... but right now that function assumes that we are properly locked.
We need to be able to clear them out while we're even unlocked. Also,
that function refers directly to m_pMainBuffer_L and m_pMainBuffer_R...
which is wrong for JACK (we're not allowed to cache the buffer pointers).
Anyway, I've been quiet... but I haven't been idle. I really am working
on this stuff. I haven't started working on the solutions yet, because we
still sometimes get zombies with all this stuff disabled. Chances are,
what I find will have an impact on the fixes.
Thanks,
Gabriel
--
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