any advice be appreciated. 

在 2014年3月11日星期二UTC+8上午9时09分40秒,Xy Zheng写道:
>
> I also found in MaintenanceScheduler.cc file which contain 
> MaintenanceScheduler::schedule() function.
> in this function total_memory compute like this:
>
> int64_t total_memory = block_cache_memory + block_index_memory + 
> bloom_filter_memory + cell_cache_memory + shadow_cache_memory + 
> m_query_cache_memory;
>
> what do the x_x_memory  mean? what do they be used for?
>
> Thank you for reply. My friends.
>
> 在 2014年3月10日星期一UTC+8下午3时20分39秒,Xy Zheng写道:
>>
>> when i read source code of RangServer.cc, I found in Construction there 
>> are two cache defined.
>>
>> Global::block_cache = new FileBlockCache(block_cache_min, block_cache_max,
>>      cfg.get_bool("BlockCache.Compressed"));
>>
>> m_query_cache = new QueryCache(query_cache_memory);
>>
>> I want to know what effect do the cache mentioned above do? 
>>
>> BTW, I also found in AccessGroup.h, the class CellStoreMaintenanceData 
>> has member called CellStore::IndexMemoryStats index_stats;
>> when purge_cellstore_indexes, the memory used be computed as follows:
>> memory_used = csmd[i]->index_stats.block_index_memory + 
>> csmd[i]->index_stats.bloom_filter_memory;
>>
>> I want to know the two x_x_memory at this place be used as what?  
>> Do the x_x_memory and  the x_cache have relationship? and what 
>> relationship between them?
>>
>> Any advice be appreciated.
>>
>

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