I am not sure that voting is necessary. Reporting of any sort is the number-one priority.
-walter On Tue, Aug 18, 2009 at 4:36 AM, Tomeu Vizoso<to...@sugarlabs.org> wrote: > On Sun, Aug 9, 2009 at 23:28, Greg Smith<gregsmit...@gmail.com> wrote: >> Hi David, >> >> That would be a big help. I am way behind reading the list and working on >> bugs. >> >> I appreciate any help you can give filing bugs based on the reports. >> GPA in the keyword field will let me query them later. >> >> I plan to do a full clean up of all GPA found issues some time in the >> last two weeks of August. >> >> In terms of the next Sugar release, can anyone help me identify >> features or bug fixes which address issues raised at GPA? e.g. are >> there any use cases or work flows which will be improved by the new >> Toolbar? > > Any thoughts about how we could let each deployment express their > urgency for bugs and features? Would be kind of similar to voting, but > it should be clear which deployments voted for a given ticket. > > This could help prioritizing, may motivate volunteers, may help > further involving deployments, etc > > Regards, > > Tomeu > >> Thanks, >> >> Greg S >> >> On Fri, Aug 7, 2009 at 4:56 PM, David Farning<dfarn...@sugarlabs.org> wrote: >>> Greg, >>> >>> How have you been doing turning these reports in bug reports for the >>> development side of the project? If you would like, I can start >>> working through your reports turning them into bug reports with a >>> keyword such as GPA. >>> >>> david >>> >>> On Wed, Aug 5, 2009 at 1:12 PM, Greg Smith<gregsmit...@gmail.com> wrote: >>>> Hi All, >>>> >>>> Here are my notes from the last class at Gardner public school on August 5. >>>> >>>> Caroline, Bill, Anurag and I had a class with 9 x 3rd graders. >>>> Caroline led the class. >>>> >>>> Caroline introduced the class and saying we could not finish making >>>> the games but we would try to make the computer talk and the kids >>>> would take the USB sticks home today. >>>> >>>> She asked who has computers at home and everyone raised their hand. >>>> Then she asked what was the "coolest" thing they had done and what was >>>> the most challenging. Three kids answered: >>>> 1 - >>>> coolest: making your own memorize game >>>> most challenging: playing Conozco Uruguay in Spanish as some kids >>>> didn't know Spanish >>>> >>>> 2 - >>>> Coolest: painting your own pictures. >>>> Most challenging: getting pictures from the internet >>>> >>>> 3 - >>>> coolest and most challenging were the same: playing maze game. >>>> >>>> Caroline then showed the kdis how to put a CD in and the USB stick >>>> then reboot to bring up sugar. Kids went to the computers and that >>>> went well. 4/5 kids got the USB in OK. 1/5 had trouble connecting it >>>> and asked for help. >>>> >>>> Back on the carpet Caroline explained the Home list view and how you >>>> can flag activities there to show in the Home circle view. Then she >>>> asked the kids to try that and to try playing some of the games. She >>>> showed the physics game and the kids "oohed" at that. >>>> >>>> Many kids had trouble finding the list view, understanding how to >>>> click the star to pick activities and most difficult was to get back >>>> to circle home view. See UI comments at the end for more, in short >>>> they usually missed the need to click on the dot within circle icon in >>>> the upper right from the Home|List view. >>>> >>>> Several kids really wanted to play Maze but the scale was wrong and >>>> they couldn't. Same problem for Physics. In both cases, a part of the >>>> app was off screen. We definitely need a "screen resolution" option. >>>> >>>> They tried Speak. In most cases they didn't hear it (possibly more >>>> debugging data later from the team). It worked for one or two kids and >>>> for one it was crashing the OS and needing reboot after working a >>>> while. >>>> >>>> We showed them Mama media stick builder, cartoon builder, solitaire >>>> bounce a bunch of other games. They seemed to like them but often ran >>>> out of patience or wanted to be shown what to do. Some kids decided to >>>> try to chat. They needed instructions on how to connect with each >>>> other (more below) but liked that once it was up. >>>> >>>> Back on the carpet, Caroline explained how to go to Sugar activities >>>> page and download new activities with the Implode game as an example. >>>> >>>> Kids really wanted to play Scary Maze >>>> (http://www.google.com/#hl=en&q=scary+maze+game+3&aq=0&oq=scary+maze+game+&aqi=g10&fp=flbC24gbdiA) >>>> but we said that wasn't available. I tried it via Flash later and it >>>> worked fine but I wasn't sure its really kid appropriate. I realized >>>> that they probably like it because of the adrenalin rush at being >>>> scared when you make a small mistake. I think Nintendo 64, Game Boy >>>> and other popular younger kid games also benefit from provoking the >>>> adrenalin response. I think Sugar could use more adrenalin provoking >>>> games.... >>>> >>>> Many kids needed help launching Browse and finding the sugar home >>>> page. BTW often they ask for help because someone is there to help. If >>>> no one was there they would probably soldier on themselves. >>>> >>>> On activities page they tried to find Pacman to no avail. We also >>>> found Gcompris maze games which they liked. Implode,Gcompris chess, >>>> and bounce were also popular. >>>> >>>> Caroline then exhorted them to wait until the computer shuts down >>>> before taking out USB. Then they each took a boot helper CD and USB >>>> stick and the class was over. >>>> >>>> We debriefed mostly on UI suggestions and areas which were hard for >>>> the kids. Not order comments: >>>> >>>> - Drop down menus don't show fast enough. In general kids need some >>>> kind of feedback on each click on when waiting (e.g. hour glass >>>> cursor). This was most apparent when trying to shut down activities >>>> because too many are running. I watched a kid do this by opening the >>>> frame, clicking on the activity, waiting for the drop down, choosing >>>> stop from that, then clicking the check mark in the Name This Journal >>>> entry popup. He had about 6 activities open and it took him about 10 >>>> minutes to close them, mostly because he kept looking at what the next >>>> kid over was doing while he waited for the menu to show. Also, the >>>> check box to close Journal naming dialog was not obvious and in >>>> general not needed. Possible improvement would be to make that an "X" >>>> and to not even show it when someone closes from the frame or home >>>> view and the activity has not changed since the last save/keep. >>>> >>>> - When downloading new activities the count down was not always enough >>>> feedback that the computer is "working". Also, if you don't click "OK" >>>> and just download another file next, the original OK dialog/bar stays >>>> there waiting until its gets its OK click. >>>> >>>> - Bill mentioned that the names of "things" often includes the file >>>> name or other data when it would be better to see a more human useful >>>> name. One example is when they opened Turtle Art examples they read >>>> the name nnnn.sa by pronouncing the extension. Seems related also to >>>> my comment about how hard it is to find journal entries because the >>>> full URL is listed first. >>>> >>>> - Maze and physics were to big to fit on the screen. Not sure if that >>>> is a problem of the actitvity itself, but a screen resolution changing >>>> tool would be useful. This is important on SoaS when it wasn't so hot >>>> on XO. >>>> >>>> - Gcompris chess didn't save/keep when clicking the stop button. >>>> >>>> - When trying to chat kids instinct was to have both kids open chat. >>>> The way you must do it is to have one open chat then choose share with >>>> my neighborhood. Kids needed to be shown where share with my >>>> neighborhood drop down is. Most kids I saw clicked on the text "share >>>> with". Its not clear enough that the oblong oval (rounded rectangle?) >>>> next to that is a drop down list. They needed to be reminded to go to >>>> the Neighborhood view. Once there they often clicked on the XO icon >>>> above the chat icon. You need to click on the chat icon itself and >>>> that's a consistent misconception. One kid asked for "emoticons" and >>>> other images to put in the chat. Caroline thought that it would be >>>> wise to allow kids to open chat then see what other chats are shared >>>> or available from within the activity. >>>> >>>> - Activities search tool on Sugar home page was a little troublesome >>>> in two main ways: 1) hard to go back to start a new search after >>>> digging a few clicks in. Back button works but would be nice to have a >>>> "new search" link. 2) Hard to see a a list of all activities. Search >>>> with blank text does it but not sure any kids would try that. Also, we >>>> believe that there are some activities on OLPC wiki which are not on >>>> the Sugar list (e.g. pacman and some eToys examples). >>>> >>>> - Switching from list view to circle view was not clear. Here's the >>>> click order as it stands now: >>>> 1 -- Start at home|circle >>>> 2 -- Click list view >>>> 3 -- star/select activities >>>> 4 -- Click circle view icon >>>> >>>> Its step 4 that's problematic. Instinct when on list view and wanting >>>> to see the circle is to click the dot within circle icon (F3). That >>>> just leaves you at List|Home view. Most everyone ran in to this. >>>> Another challenge is that the icons for switching from list <-> circle >>>> are in the upper right corner. So you often hit the frame which has a >>>> nice circle icon on it (=F3). In general, way too many UI elements are >>>> right near the corner which pops up the frame. >>>> >>>> - Kids consistently couldn't find the stop button. Either because it >>>> was on a different tab or because the icon doesn't ring true. >>>> >>>> That's it! Thanks a lot to Caroline et al for the chance to see the SW >>>> in action. >>>> >>>> I hope developers don't get too take it badly that there are lots of >>>> "suggestions" or complaints. In general the SW is great, things go >>>> well and its an awesome project. I just focus on continuous >>>> improvement but ts nit meant as criticism. >>>> >>>> Thanks, >>>> >>>> Greg S >>>> >>>> BTW I am 1 - 2 weeks behind on reading the lists. CC me directly as >>>> needed and I hope to catch up a little before the end of August. >>>> _______________________________________________ >>>> IAEP -- It's An Education Project (not a laptop project!) >>>> IAEP@lists.sugarlabs.org >>>> http://lists.sugarlabs.org/listinfo/iaep >>>> >>> >> _______________________________________________ >> IAEP -- It's An Education Project (not a laptop project!) >> IAEP@lists.sugarlabs.org >> http://lists.sugarlabs.org/listinfo/iaep >> > > > > -- > «Sugar Labs is anyone who participates in improving and using Sugar. > What Sugar Labs does is determined by the participants.» - David > Farning > _______________________________________________ > IAEP -- It's An Education Project (not a laptop project!) > IAEP@lists.sugarlabs.org > http://lists.sugarlabs.org/listinfo/iaep > -- Walter Bender Sugar Labs http://www.sugarlabs.org _______________________________________________ IAEP -- It's An Education Project (not a laptop project!) 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