It's looking to us that the aggressive power management enabled on the XO can sometimes create confusion when children are collaborating on activities.
Take for example a turn-based game like Memorise. If a child is waiting for their turn, they might leave the XO untouched. In that time, power management can kick in, and the XO stops communicating over the wireless network. Waking up the XO (e.g. by touching the pad) doesn't always rejoin the XO to the game properly. The whole game is stalled because the turn cannot be completed. Are there any ways we can manage this in our deployments? Perhaps some guidelines to give to teachers so that they have a reasonable expectation? Thanks, Sridhar Sridhar Dhanapalan Technical Manager One Laptop per Child Australia M: +61 425 239 701 E: srid...@laptop.org.au A: G.P.O. Box 731 Sydney, NSW 2001 W: www.laptop.org.au _______________________________________________ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep