Many years ago, Takashi Yamamiya did this in Etoys using the open source system 
ODE ...

You can get lots of nice effects, etc.

But most of the physics plugins -- like ODE -- are quite opaque as to what they 
are doing and how. They tend to deify Newton's laws away from their scientific 
and mathematical basis into something more like the "providential angels" that 
were used as explanations before Newton.

What is needed pedagogically and epistemologically is a "Model-T" scriptable by 
the children physics language that can be backed up with a highly optimized 
version. This is almost doable in any of the systems that use Turtle Geometry 
(Turtle Art, Etoys, Scratch, Logo, starLogo, etc.). A key missing component in 
all of these systems is really efficient collision detection (this has been 
done in many video games, but is not now in the above systems). Etoys can 
detect collisions, but it is both inefficient and requires even more work to 
figure out what a collision actually means for particular shapes.

Cheers,

Alan




>________________________________
> From: Andres Aguirre <aguir...@gmail.com>
>To: Walter Bender <walter.ben...@gmail.com> 
>Cc: iaep <iaep@lists.sugarlabs.org>; Alan Jhonn Aguiar Schwyn 
><alan...@hotmail.com>; Dr. Gerald Ardito <gerald.ard...@gmail.com>; Guzmán 
>Trinidad <guzman.trini...@gmail.com> 
>Sent: Friday, January 13, 2012 6:48 AM
>Subject: Re: [IAEP] something to aspire to...
> 
>it will be great that the physics plugin could interact with the
>turtle, I mean that if I define a polygon in some place of the screen
>and then I ask the turtle to move, the turtle could interact with the
>object depending on the physics properties of that object (density,
>friction, etc). With butiá team we are working in a butiá simulator[1]
>build as a plugin for turtle blocks, at the moment only the distance
>sensor block, the grayscale sensor block and the push button block of
>the butia palette are simulated, so if I dont have the robot I could
>test the same program made for the robot but in a virtual world. In
>this case having the turtle with more physics interaction will be
>great for a more realistic simulation but also could be good to
>implement  virtual Rube Goldberg machines... imagine many turtles
>moving in this machines at the same time ;) ....
>regards
>andrés
>
>reference
>[1] 
>http://www.fing.edu.uy/inco/proyectos/butia/mediawiki/index.php/Grupo_Simulador
>
>2012/1/8 Walter Bender <walter.ben...@gmail.com>:
>> 2012/1/8 Dr. Gerald Ardito <gerald.ard...@gmail.com>:
>>> What about an Activity (maybe branching from Physics) that would allow
>>> children to build their own virtual Rube Goldberg machines?
>>
>> The Physics plug in to Turtle Art might be a start.
>>
>> -walter
>>
>>> I would be happy to help.
>>>
>>> Gerald
>>>
>>> 2012/1/8 Walter Bender <walter.ben...@gmail.com>
>>>>
>>>>
>>>> http://www.nytimes.com/2012/01/08/nyregion/brooklyns-joseph-herscher-and-his-rube-goldberg-machines.html
>>>>
>>>> -walter
>>>>
>>>> --
>>>> Walter Bender
>>>> Sugar Labs
>>>> http://www.sugarlabs.org
>>>> _______________________________________________
>>>> IAEP -- It's An Education Project (not a laptop project!)
>>>> IAEP@lists.sugarlabs.org
>>>> http://lists.sugarlabs.org/listinfo/iaep
>>>
>>>
>>
>>
>>
>> --
>> Walter Bender
>> Sugar Labs
>> http://www.sugarlabs.org
>_______________________________________________
>IAEP -- It's An Education Project (not a laptop project!)
>IAEP@lists.sugarlabs.org
>http://lists.sugarlabs.org/listinfo/iaep
>
>
>
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