The following message is a courtesy copy of an article
that has been posted to bit.listserv.ibm-main,alt.folklore.computers as well.


zedgarhoo...@gmail.com (zMan) writes:
> Ah, Star Trek! "Your ship has blown up. The vile Klingon hordes will conquer
> the universe." Those were the days...

re:
http://www.garlic.com/~lynn/2010d.html#57 Adventure - Or Colossal Cave Adventure
http://www.garlic.com/~lynn/2010d.html#64 Adventure - Or Colossal Cave Adventure
http://www.garlic.com/~lynn/2010d.html#65 Adventure - Or Colossal Cave Adventure
http://www.garlic.com/~lynn/2010d.html#67 Adventure - Or Colossal Cave Adventure
http://www.garlic.com/~lynn/2010d.html#68 Adventure - Or Colossal Cave Adventure

The science center had a 2250M4 (aka 1130/2250 combo) and in the '60s,
somebody ported spacewars from PDP1 to 2250M4. It was 2-person game with
the keyboard divided in half, each player having half the keyboard for
input.

The author of REXX then did a 3270 multi-user spacewar game. Server kept
track of all the client players ... communication between the clients
worked the same whether everybody was on the same vm370 machine ... or
there were clients on different "real" machines and traffic was being
handled via the networking "service virtual machine" ... recent
reference to it being early "virtual appliance"
http://www.garlic.com/~lynn/2010d.html#73 LPARS: More or Less?

The client/server protocol was fairly straight forward and some people
started doing (automated) battle computers (rather than human
interaction on 3270 terminal keyboard). The (automated) battle computers
had such an advantage ... later spacewar (server) versions implemented a
"penalty" to try and level the playing field (intervals between commands
fell below threshold, energy consumption went up non-linear as interval
between commands decreased).

past post with small snippet of MFF (client) code
http://www.garlic.com/~lynn/2005u.html#4 Fast action games on System/360+?

some old email references:

Date: 08/04/80 16:18:25
From: wheeler

to: distribution list; re: games?; new INV2 on d-disk, 'real time',
still doesn't work well from 3101. Also new space war game MFF (& CSP,
'the umpire'). The umpire is currently up and running in VMTESTER this
minute for users that wish to play with it.

.. snip ..

in the following, 4979 was glass teletype and series/1 was simulating
3270 to mainframe.

Date: 08/07/80 09:53:09
From: <somebody in STL>
To: wheeler

Ship 'em over and I'll test 'em!
I'm on a 4978 terminal attached to a Series/1.  Using PVM to xxxx's
signon on SJRLVM1 I've tried MFF twice and both times hung our Series/1
after just a few seconds.  I'm impressed!  Never found a program that could
hang the Series/1 before.
I'll be getting a 3279 within the next few days...goody!

... snip ...

Date: 08/07/80 14:03:56
From: wheeler
To: <author>
 
is source for the MFF battle computer available or does everybody have
to write thier own from scratch ???

... snip ... 

Date: 14 Aug 80 16:39:29   
From: <author>
To: wheeler

  ok try this new CSP module.  New MFF also in a minute.

... snip ...

-- 
42yrs virtualization experience (since Jan68), online at home since Mar1970

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