David:

Very true. I learned 'rexx'   -- 'the wonder horse', when it first came out
on VM/SPx ..I *think* ..so its been one of my gotos and Assembler of course.
Taught myself C and some C#. A little Java .. Learned basics of HTML..

Scott

On Sat, Oct 21, 2017 at 10:54 AM, David Crayford <dcrayf...@gmail.com>
wrote:

> Horses for courses. I'm sure Ed Jaffe doesn't use the HLASM macros for
> EJES-Web.
>
>
>
> On 21/10/2017 9:20 PM, scott Ford wrote:
>
>> I didn't come up into Development via the programming channel. So I had
>> to learn things like John M. Once said trial and error. I remember the HIPO
>> diagrams ? My memory is like Ed's , a tad hazy.
>> I liked the structured HLASM Share presentation by Ed Jaffe. It just make
>> sense to me.
>> I have played with C++ , our shop is Java...ugh
>>
>> On Oct 21, 2017, 2:53 AM -0400, David Crayford <dcrayf...@gmail.com>,
>> wrote:
>>
>>> On 21/10/2017 7:41 AM, Steve Smith wrote:
>>>
>>>> Bjorne Stroustrup (the inventor of C++, and incidentally the chair of
>>>> computer science at my alma mater for 12 years) said something like,
>>>> "You can shoot yourself in the foot with any language, but with C++
>>>> it's liable to blow your leg clean off."
>>>>
>>> Stroustrup said that in 1986 when the language was in it's infancy. If
>>> you look at modern C++, C++11, C++14 and C++17 it's not just a face lift
>>> it's an entirely new language. Unfortunately, the z/OS C++ compiler only
>>> supports a limited subset of C++11. It's the only platform I work on that
>>> doesn't have a modern C++ compiler, which is ironic considering it's the
>>> only platform where a compiler doesn't come for free.
>>>
>>> Object-oriented design is not easy to do well. It's quite often done
>>>> badly. When it's good, it's very good, but... (you know the rest).
>>>>
>>> I totally agree it's easy to do badly. But then again it's easy to do
>>> well. All the lessons were learned back in the 90s. Prefer composition
>>> over inheritance, in fact never use inheritance unless using abstract
>>> base classes. Program to an interface not an implementation, use design
>>> patterns etc, etc.
>>>
>>> sas
>>>>
>>>> On Fri, Oct 20, 2017 at 4:06 PM, David W Noon
>>>> <0000013a910fd252-dmarc-requ...@listserv.ua.edu> wrote:
>>>>
>>>>> On Fri, 20 Oct 2017 18:30:25 +0000, Allan Staller
>>>>> (allan.stal...@hcl.com) wrote about "Re: too true: Vulture Central on
>>>>> "the next big thing"." (in
>>>>> <SG2PR04MB0959A12157A5C714E7BF8E47E3430@SG2PR04MB0959.apcprd
>>>>> 04.prod.outlook.com>):
>>>>>
>>>>> My understanding (albeit limited) is that O-O is modular programming
>>>>>> with the
>>>>>> concept of "inheritance" added.
>>>>>>
>>>>> There is considerably more than that.
>>>>>
>>>>> As a moron's guide to Object Oriented Programming (OOP) here is a
>>>>> simple, layered approach:
>>>>>
>>>>> The first part is encapsulation. This consists of laying out a data
>>>>> structure, called a class, that will be instantiated whenever it is
>>>>> needed. This data structure then has methods (an up-market term for
>>>>> subroutines and functions) associated with it, but most of these
>>>>> methods
>>>>> can only be invoked using an instance of the class. Thus, the methods
>>>>> are encapsulated by the class.
>>>>>
>>>>> The second part is polymorphism. This allows a single method name to be
>>>>> used with different semantics, based on the class through which it is
>>>>> invoked and its argument signature. This is identical to the PL/I
>>>>> GENERIC declaration, except the rules for monomorphic selection on a
>>>>> polymorphic name have to be coded explicitly in PL/I but are inferred
>>>>> by
>>>>> the compiler in more modern languages.
>>>>>
>>>>> The third part is inheritance. This permits new classes to be declared
>>>>> based on existing classes, with the new classes inheriting the data
>>>>> items in the structure and the methods encapsulated in the earlier
>>>>> classes. These are called subclasses. The methods can be overridden in
>>>>> the subclasses if necessary. Additional data items can be added to the
>>>>> structure too.
>>>>>
>>>>> Actually laying out a class requires a great deal of analysis. This is
>>>>> why people who can b.s. their way into senior analyst positions rattle
>>>>> on about Object Oriented Design (OOD) as if it were some kind of magic.
>>>>> There is no moron's guide to OOD, as it can be exceedingly complex.
>>>>>
>>>>> I am not sure if SP caused modular or vice-versa.
>>>>>>
>>>>> Modular programming came in with FORTRAN II in the late 1950s, when it
>>>>> started allowing FUNCTION and SUBROUTINE definitions. This is long
>>>>> before Structured Programming.
>>>>> --
>>>>> Regards,
>>>>>
>>>>> Dave [RLU #314465]
>>>>> *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
>>>>> *-*-*-*-*-*
>>>>> david.w.n...@googlemail.com (David W Noon)
>>>>> *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
>>>>> *-*-*-*-*-*
>>>>>
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-- 



*IDMWORKS *

Scott Ford

z/OS Dev.




“By elevating a friend or Collegue you elevate yourself, by demeaning a
friend or collegue you demean yourself”



www.idmworks.com

scott.f...@idmworks.com

Blog: www.idmworks.com/blog





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