Jd intinya klo mau smooth d android.. Lebi baik overclock proc sampe 2ghz, dg 
gpu yg standar aj..cmiiw
9900 - 7.0.0.540

-----Original Message-----
From: "A.W. Wicak" <gadtorade...@gmail.com>
Sender: id-android@googlegroups.com
Date: Wed, 7 Dec 2011 08:59:14 
To: <id-android@googlegroups.com>
Reply-To: id-android@googlegroups.com
Subject: [id-android] OOT WTShare kenapa Android gak bisa se 'smooth' iOS

mungkin buat yang masih penasaran kenapa kadang Anroid canggih pun masih
kalah 'smooth' pengoperasiannya dengan iPhone jadul bisa ditengok ke sini:

http://www.cultofmac.com/133624/why-android-will-always-be-laggier-than-ios/?utm_campaign=twitter&utm_medium=twitter&utm_source=twitter

copy paste:

One of the things that really stands out using an
iPhone<http://www.cultofmac.com/133624/why-android-will-always-be-laggier-than-ios/?utm_campaign=twitter&utm_medium=twitter&utm_source=twitter#>
 is just how *smooth* it feels compared to using Android. Where as Android
is laggy, with a measurable interim between when you touch the screen and
when the OS responds, iOS almost seems to anticipate what you want to do
before your finger touches the display.

How has Apple managed this incredible feat? A better question might be:
“How has Google managed to screw up Android’s multitouch so much?”
According to Andrew
Munn<https://plus.google.com/100838276097451809262/posts/VDkV9XaJRGS>
—
a software engineering student and ex-Google intern — Android is so messed
up that Google might *never* be able to match an iPhone or iPad’s
performance. Ouch!

Before we begin, here’s some background. In the past, it has been said that
Android’s UI is laggy compared to iOS because the UI elements weren’t
hardware accelerated until Honeycomb. In other words, every time you swipe
the screen on an Android phone, the CPU needs to draw every single pixel
over again, and that’s not something CPUs are very good at.

That argument makes sense, except if it were true, Android would have
stopped measurably lagging in touch responsiveness compared to iOS when
Android 3.0 Honeycomb was released. Except guess what? *Android devices are
still laggy even after Honeycomb is installed on them*.

Most modern Android phones have specs that are equivalent or even better
than the iPhone’s (for example, most Android phones ship with 1GB of RAM,
compared to the iPhone
4S<http://www.ebay.com/electronics/iphone?_trksid=p3286.c0.m567>’s
512MB); the problem isn’t hardware. So what’s the issue?

Here’s why Android can’t render its touch UI without lagging, according to
Munn. In iOS, UI rendering processes occur with dedicated threads in *
real-time* priority, halting other processes and focusing all attention on
rendering the UI. . In other words, every time you touch your finger to
your iPhone’s display, the OS literally goes crazy: “Someone’s touching us!
Someone’s touching us! Stop everything else you’re doing, someone’s
touching us!”

In Android, though, UI rendering processes occur along with the main thread
with *normal* priority. In other words, it treats rendering the UI the same
way as it would, say, downloading a podcast <http://itunes.apple.com/> in
the background, checking for SMSes, or anything else. Hence, a choppy UI.

Here’s Munn explaining what this all means, and why Google was stupid
enough to design Android this way.

Android UI will never be completely smooth because of the design
constraints I discussed at the beginning:

- UI rendering occurs on the main thread of an app
- UI rendering has normal priority

Even with a Galaxy Nexus, or the quad-core EeePad Transformer Prime, there
is no way to guarantee a smooth frame rate if these two design constraints
remain true. It’s telling that it takes the power of a Galaxy Nexus to
approach the smoothness of a three year old iPhone. So why did the Android
team design the rendering framework like this?

Work on Android started before the release of the iPhone, and at the time
Android was designed to be a competitor to the Blackberry. The original
Android prototype wasn’t a touch screen device. Android’s rendering
trade-offs make sense for a keyboard and trackball device. When the iPhone
came out, the Android team rushed to release a competitor product, but
unfortunately it was too late to rewrite the UI framework.

So why hasn’t Google just changed the UI framework? Well, it’s a daunting
task that would involve *every* app on Android Market to be rewritten to
support the new framework. That’s at least a year away, and may *never*
happen.

In other words, for Google to ever fully deal with Android’s lag problems,
it needs to basically hit the reset button and destroy its app ecosystem.
iOS, on the other hand, was built from the ground up to support multitouch
smartphones; hell, Apple was the supreme visionary of it. It’s important to
get things right.
bisa juga kesini
http://www.redmondpie.com/heres-why-androids-ui-will-never-be-as-smooth-as-ios-or-windows-phone-7/

-- 
Best regards,

*A.W. Wicak*
-Mail/Chat Me:
aw.wi...@id-mac.org

-Stalk Me:
http://twitter.com/AW_Wicak

-- 
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"Indonesian Android Community"  Join: http://forum.android.or.id

===============
Download Aplikasi Kompas  versi Digital dan Keren 
https://market.android.com/details?id=com.kompas.android.kec
---------------------
Gunakan Paket Unlimited Data XL Mobile Broadband  
http://www.xl.co.id/XLInternet/BroadbandInternet
--------------------
PING'S Mobile - Plaza Semanggi
E-mail: i...@pings-mobile.com Ph. 021-25536796
--------------------
i-gadget Store - BEC Bandung
E-mail: a...@i-gadgetstore.com Ph. 0812-21111191
--------------------
Toko EceranShop - BEC  Bandung
E-mail: wi...@eceranshop.com  Ph. 0815-56599888
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