Baca comment2 di artikel webnya seru juga tuh

Dan Andrew Munn <https://plus.google.com/100838276097451809262/)> sendiri
justru sebel tulisannya dikutip Apple blog
Google+ : https://plus.google.com/100838276097451809262/

"One thing that upsets me is that Apple blogs are using my post as evidence
that Android will never, ever be as smooth as iOS. I don't think this is
necessarily true. It may not be at the moment, but look at all the progress
that's been made between Android 1.5 and 4.0 in a few short years."


Tapi memang iOS device lebih smooth sih  :)




On Wed, Dec 7, 2011 at 8:59 AM, A.W. Wicak <gadtorade...@gmail.com> wrote:

> mungkin buat yang masih penasaran kenapa kadang Anroid canggih pun masih
> kalah 'smooth' pengoperasiannya dengan iPhone jadul bisa ditengok ke sini:
>
>
> http://www.cultofmac.com/133624/why-android-will-always-be-laggier-than-ios/?utm_campaign=twitter&utm_medium=twitter&utm_source=twitter
>
> copy paste:
>
> One of the things that really stands out using an 
> iPhone<http://www.cultofmac.com/133624/why-android-will-always-be-laggier-than-ios/?utm_campaign=twitter&utm_medium=twitter&utm_source=twitter#>
>  is just how *smooth* it feels compared to using Android. Where as
> Android is laggy, with a measurable interim between when you touch the
> screen and when the OS responds, iOS almost seems to anticipate what you
> want to do before your finger touches the display.
>
> How has Apple managed this incredible feat? A better question might be:
> “How has Google managed to screw up Android’s multitouch so much?”
> According to Andrew 
> Munn<https://plus.google.com/100838276097451809262/posts/VDkV9XaJRGS> —
> a software engineering student and ex-Google intern — Android is so messed
> up that Google might *never* be able to match an iPhone or iPad’s
> performance. Ouch!
>
>  Before we begin, here’s some background. In the past, it has been said
> that Android’s UI is laggy compared to iOS because the UI elements weren’t
> hardware accelerated until Honeycomb. In other words, every time you swipe
> the screen on an Android phone, the CPU needs to draw every single pixel
> over again, and that’s not something CPUs are very good at.
>
> That argument makes sense, except if it were true, Android would have
> stopped measurably lagging in touch responsiveness compared to iOS when
> Android 3.0 Honeycomb was released. Except guess what? *Android devices
> are still laggy even after Honeycomb is installed on them*.
>
> Most modern Android phones have specs that are equivalent or even better
> than the iPhone’s (for example, most Android phones ship with 1GB of RAM,
> compared to the iPhone 
> 4S<http://www.ebay.com/electronics/iphone?_trksid=p3286.c0.m567>’s
> 512MB); the problem isn’t hardware. So what’s the issue?
>
> Here’s why Android can’t render its touch UI without lagging, according to
> Munn. In iOS, UI rendering processes occur with dedicated threads in *
> real-time* priority, halting other processes and focusing all attention
> on rendering the UI. . In other words, every time you touch your finger to
> your iPhone’s display, the OS literally goes crazy: “Someone’s touching us!
> Someone’s touching us! Stop everything else you’re doing, someone’s
> touching us!”
>
> In Android, though, UI rendering processes occur along with the main
> thread with *normal* priority. In other words, it treats rendering the UI
> the same way as it would, say, downloading a 
> podcast<http://itunes.apple.com/> in
> the background, checking for SMSes, or anything else. Hence, a choppy UI.
>
> Here’s Munn explaining what this all means, and why Google was stupid
> enough to design Android this way.
>
>  Android UI will never be completely smooth because of the design
> constraints I discussed at the beginning:
>
> - UI rendering occurs on the main thread of an app
> - UI rendering has normal priority
>
> Even with a Galaxy Nexus, or the quad-core EeePad Transformer Prime, there
> is no way to guarantee a smooth frame rate if these two design constraints
> remain true. It’s telling that it takes the power of a Galaxy Nexus to
> approach the smoothness of a three year old iPhone. So why did the Android
> team design the rendering framework like this?
>
> Work on Android started before the release of the iPhone, and at the time
> Android was designed to be a competitor to the Blackberry. The original
> Android prototype wasn’t a touch screen device. Android’s rendering
> trade-offs make sense for a keyboard and trackball device. When the iPhone
> came out, the Android team rushed to release a competitor product, but
> unfortunately it was too late to rewrite the UI framework.
>
> So why hasn’t Google just changed the UI framework? Well, it’s a daunting
> task that would involve *every* app on Android Market to be rewritten to
> support the new framework. That’s at least a year away, and may *never*
> happen.
>
> In other words, for Google to ever fully deal with Android’s lag problems,
> it needs to basically hit the reset button and destroy its app ecosystem.
> iOS, on the other hand, was built from the ground up to support multitouch
> smartphones; hell, Apple was the supreme visionary of it. It’s important to
> get things right.
> bisa juga kesini
> http://www.redmondpie.com/heres-why-androids-ui-will-never-be-as-smooth-as-ios-or-windows-phone-7/
>
> --
> Best regards,
>
> *A.W. Wicak*
> -Mail/Chat Me:
> aw.wi...@id-mac.org
>
> -Stalk Me:
> http://twitter.com/AW_Wicak
>
>  --
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===============
Download Aplikasi Kompas  versi Digital dan Keren 
https://market.android.com/details?id=com.kompas.android.kec
---------------------
Gunakan Paket Unlimited Data XL Mobile Broadband  
http://www.xl.co.id/XLInternet/BroadbandInternet
--------------------
PING'S Mobile - Plaza Semanggi
E-mail: i...@pings-mobile.com Ph. 021-25536796
--------------------
i-gadget Store - BEC Bandung
E-mail: a...@i-gadgetstore.com Ph. 0812-21111191
--------------------
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===============

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