Scratch 1.4: Beginner's Guide by Michael Badger
Publisher: Packt Publishing (July 17, 2009) | 264 pages | ISBN: 1847196764 | 
PDF | 6.5 MB

If you have the imaginative power to design complex multimedia projects but 
can't adapt to programming languages, then Scratch 1.4: Beginner's Guide is the 
book for you. Imagine how good you'll feel when you drag-and-drop your way to 
interactive games, stories, graphic artwork, computer animations, and much more 
using Scratch even if you have never programmed before.

This book provides teachers, parents, and new programmers with a guided tour of 
Scratch's features by creating projects that can be shared, remixed, and 
improved upon in your own lesson plans. Soon you will be creating games, 
stories, and animations by snapping blocks of "code" together.

When you program you solve problems. In order to solve problems, you think, 
take action, and reflect upon your efforts. Scratch teaches you to program 
using a fun, accessible environment that's as easy as dragging and dropping 
blocks from one part of the screen to another.

In this book you will program games, stories, and animations using hands-on 
examples that get you thinking and tinkering. For each project, you start with 
a series of steps to build something. Then you pause to put our actions into 
context so that you can relate our code to the actions on Scratch's stage. 
Throughout each chapter, you'll encounter challenges that encourage you to 
experiment and learn.

One of the things you're really going to love is that, as you begin working 
through the examples in the book, you won't be able to stop your imagination 
and the ideas will stream as fast as you can think of them. Write them down. 
You'll quickly realize there are a lot of young minds in your home, classroom, 
or community group that could benefit from Scratch's friendly face. Teach them, 
please.

What you will learn from this book?
* Design user interfaces, including sequence, characters, and controls.
* Think critically and make decisions - based on need, program limitations and 
knowledge level.
* Get to know the concepts of scratch programming such as loops, conditional 
statements, variables, arrays, Boolean logic, dynamic interaction, 
coordination, synchronization, threads, and event handling, and apply it later 
to other programming languages.
* Develop a barnyard humor that let's you shine as a storyteller.
* Debug problems in your design and code.
* Revise your projects to fix problems and add functionality.
* Collaborate with the Scratch community by remixing and sharing projects so 
that you can learn from each other.
* Communicate with peers and students about the details of your projects.
* Capture sound, light, touch, and resistance via an external PicoBoard and use 
it as input for your Scratch projects.

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