yg autostorage ? ya setting di kafranya dong...nih contohnya ya...

[INI CONFIG BUAT THIEF OPENKORE DI BYALAN ROOM 3/IZ_DUN02]

# See the documentation for what these variables do
# New variables have comments above them

bindIp
master_name_0 idRO: Master I
master_host_0 202.43.167.66
master_port_0 6900
master_version_0 12

version 2
#encrypt 0

secureLogin 1
secureLogin_type 4
secureLogin_account 0
secureLogin_requestCode


XKore 0
exeName ragexe.exe
commandPrefix ;

master Indonesia - idRO: Chaos/Loki/Iris/Fenrir
server 2
username ada dehhhh
password mautauajah
char 0
sex 0

ignoreInvalidLogin 0

secureAdminPassword 0
adminPassword passwordkamu
callSign mbud

dcOnDeath 0
dcOnDualLogin 3600
dcOnDisconnect 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoConfChange 0
autoConfChange_files
autoConfChange_min 25200
autoConfChange_seed 7200

autoBreakTime Wed {
        startTime 7:00
        stopTime 11:00
}

verbose 1
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
squelchDomains

message_length_max 80

logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons

attackAuto 3
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackAuto_onlyWhenSafe 0
attackAuto_party 0
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackUseWeapon 1
attackDistance 3

lockMap iz_dun02
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

saveMap izlu2dun
saveMap_warpToBuyOrSell 0

route_randomWalk 1
route_randomWalk_maxRouteTime 25
route_maxWarpFee
route_step 15
route_teleport 0
routeroute_teleport_minDistance 350
route_teleport_maxTries

#
# attackSkillSlot_0 [skill to use, lookup from tables/skills.txt or 
type
# 'skills' in console]
# attackSkillSlot_0_lvl [number]
# attackSkillSlot_0_dist [number]
# attackSkillSlot_0_maxCastTime [number, in seconds]
# attackSkillSlot_0_minCastTime [number, in seconds]
# attackSkillSlot_0_hp [range, in %]
# attackSkillSlot_0_sp [range, in %]
# attackSkillSlot_0_onAction [activate the skill only on current AI 
action,
# eg attack, move]
# attackSkillSlot_0_whenStatusActive [activate the skill only when the
# listed status/state/ailments/look active]
# attackSkillSlot_0_whenStatusInactive [oposite to the above, lookup 
from
# tables/skills*.txt, coma separated]
# attackSkillSlot_0_whenFollowing [flag]
# attackSkillSlot_0_spirit [range, number of sprit ball]
# attackSkillSlot_0_aggressives [range, number of monster attacking]
# attackSkillSlot_0_stopWhenHit [flag]
# attackSkillSlot_0_inLockOnly [flag]
# attackSkillSlot_0_notWhileSitting [flag]
# attackSkillSlot_0_notInTown [flag]
# attackSkillSlot_0_timeout [number, in seconds before the skills can 
be
# activated again. A small timeout is always good to counter lag]
# attackSkillSlot_0_disabled [flag, to disable this block temporary]
# attackSkillSlot_0_monsters [list of monster to use this skill with, 
coma
# separated]
# attackSkillSlot_0_maxUses 0 [number]
# attackSkillSlot_0_target_whenStatusActive [activate the skill only 
when
# the monster have the listed status/state/ailments/look active]
# attackSkillSlot_0_target_whenStatusInactive [oposite to the above, 
lookup
# from tables/skills*.txt, coma separated]
# attackSkillSlot_0_inInventory_name [activate skill only if you have 
a
# certain item in inventory]
# attackSkillSlot_0_inInventory_qty [range, specify how many items 
you must
# have in order to activate this skill]
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50,
# 20..50, > 10, < 80
# eg: attackSkillSlot_0_hp <-- don't care
# eg: attackSkillSlot_0_sp > 10 <-- only when we have more then 10% sp
# left

attackSkillSlot Heal {
        lvl 10
        dist 1.5
        maxCastTime 0
        minCastTime 0
        hp
        sp > 10
        onAction
        whenStatusActive
        whenStatusInactive
        whenFollowing
        spirit
        aggressives
        stopWhenHit 0
        inLockOnly 0
        notInTown 0
        timeout 0
        disabled 0
        monsters Ghoul, Evil Druid, Wraith, Zombie
        maxUses 0
        target_whenStatusActive
        target_whenStatusInactive
        inInventory_name
        inInventory_qty
}

attackSkillSlot Holy Light {
        lvl 1
        dist 1.5
        maxCastTime 0
        minCastTime 0
        hp
        sp > 10
        onAction
        whenStatusActive
        whenStatusInactive
        whenFollowing
        spirit
        aggressives
        stopWhenHit 0
        inLockOnly 0
        notInTown 0
        timeout 0
        disabled 0
        monsters Hunter Fly
        maxUses 0
        target_whenStatusActive
        target_whenStatusInactive
        inInventory_name
        inInventory_qty
}


sitAuto_hp_lower 40
sitAuto_hp_upper 60
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0

sitAuto_idle 1

shopAuto_open 0
shop_random 0

teleportAuto_hp 20
teleportAuto_idle 1
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 4
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 600
teleportAuto_deadly 1
teleportAuto_useItem 0
teleportAuto_useSP 1
teleportAuto_emptyName 1
teleportAuto_unstuck 1

#
# useSelf_skill_0 Heal
# useSelf_skill_0_lvl 10
# useSelf_skill_0_maxCastTime 0
# useSelf_skill_0_minCastTime 0
# useSelf_skill_0_hp < 80 [range]
# useSelf_skill_0_sp > 0 [range]
# useSelf_skill_0_onAction
# useSelf_skill_0_whenStatusActive
# useSelf_skill_0_whenStatusInactive
# useSelf_skill_0_whenFollowing [flag]
# useSelf_skill_0_spirit [range]
# useSelf_skill_0_aggressives [range]
# useSelf_skill_0_stopWhenHit 0
# useSelf_skill_0_inLockOnly 0
# useSelf_skill_0_notWhileSitting 0
# useSelf_skill_0_notInTown 0
# useSelf_skill_0_timeout 0
# useSelf_skill_0_disabled 0
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50,
# 20..50, > 10, < 80
# eg: useSelf_skill_0_hp <-- don't care
# eg: useSelf_skill_0_sp > 10 <-- only when we have more then 10% sp 
left

useSelf_skill_0 Teleport
useSelf_skill_0_lvl 1
useSelf_skill_0_maxCastTime 0
useSelf_skill_0_minCastTime 0
useSelf_skill_0_hp < 0
useSelf_skill_0_sp > 0
useSelf_skill_0_onAction
useSelf_skill_0_whenStatusActive
useSelf_skill_0_whenStatusInactive
useSelf_skill_0_whenFollowing
useSelf_skill_0_spirit
useSelf_skill_0_aggressives
useSelf_skill_0_stopWhenHit 0
useSelf_skill_0_inLockOnly 1
useSelf_skill_0_notWhileSitting 0
useSelf_skill_0_notInTown 0
useSelf_skill_0_timeout 0
useSelf_skill_0_disabled 0
useSelf_skill_0_inInventory_name
useSelf_skill_0_inInventory_qty

useSelf_skill_1
useSelf_skill_1_lvl 10
useSelf_skill_1_maxCastTime 2
useSelf_skill_1_minCastTime 1
useSelf_skill_1_hp > 50
useSelf_skill_1_sp > 10
useSelf_skill_1_onAction
useSelf_skill_1_whenStatusActive
useSelf_skill_1_whenStatusInactive
useSelf_skill_1_whenFollowing
useSelf_skill_1_spirit
useSelf_skill_1_aggressives
useSelf_skill_1_stopWhenHit 0
useSelf_skill_1_inLockOnly 0
useSelf_skill_1_notWhileSitting 0
useSelf_skill_1_notInTown 0
useSelf_skill_1_timeout 180
useSelf_skill_1_disabled 0
useSelf_skill_1_inInventory_name
useSelf_skill_1_inInventory_qty

useSelf_skill_2
useSelf_skill_2_lvl 10
useSelf_skill_2_maxCastTime 2
useSelf_skill_2_minCastTime 1
useSelf_skill_2_hp > 50
useSelf_skill_2_sp > 10
useSelf_skill_2_onAction
useSelf_skill_2_whenStatusActive
useSelf_skill_2_whenStatusInactive
useSelf_skill_2_whenFollowing
useSelf_skill_2_spirit
useSelf_skill_2_aggressives
useSelf_skill_2_stopWhenHit 0
useSelf_skill_2_inLockOnly 0
useSelf_skill_2_notWhileSitting 0
useSelf_skill_2_notInTown 0
useSelf_skill_2_timeout 180
useSelf_skill_2_disabled 0
useSelf_skill_2_inInventory_name
useSelf_skill_2_inInventory_qty

useSelf_skill_3
useSelf_skill_3_lvl 4
useSelf_skill_3_maxCastTime 2
useSelf_skill_3_minCastTime 1
useSelf_skill_3_hp > 50
useSelf_skill_3_sp > 10
useSelf_skill_3_onAction
useSelf_skill_3_whenStatusActive
useSelf_skill_3_whenStatusInactive
useSelf_skill_3_whenFollowing
useSelf_skill_3_spirit
useSelf_skill_3_aggressives
useSelf_skill_3_stopWhenHit 0
useSelf_skill_3_inLockOnly 0
useSelf_skill_3_notWhileSitting 0
useSelf_skill_3_notInTown 0
useSelf_skill_3_timeout 180
useSelf_skill_3_disabled 0
useSelf_skill_3_inInventory_name
useSelf_skill_3_inInventory_qty


useSelf_skill_smartHeal 1

#
# useSelf_item_0 Meat,Apple,Carrot,Sweet Potato,Banana,Monster's 
Feed,Red
# Potion,Orange Potion,Yellow Potion,White Potion
# useSelf_item_0_hp < 90 [range]
# useSelf_item_0_sp < 50 [range]
# useSelf_item_0_onAction
# useSelf_item_0_whenStatusActive
# useSelf_item_0_whenStatusInactive
# useSelf_item_0_whenFollowing [flag]
# useSelf_item_0_spirit [range]
# useSelf_item_0_aggressives [range]
# useSelf_item_0_stopWhenHit 0
# useSelf_item_0_inLockOnly 0
# useSelf_item_0_notWhileSitting 0
# useSelf_item_0_notInTown 0
# useSelf_item_0_timeout 1
# useSelf_item_0_disabled 0
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50,
# 20..50, > 10, < 80
# eg: useSelf_item_0_hp < 90 <-- when we have less then 90% hp and
# eg: useSelf_item_0_hp < 50 <-- less then 50% sp

useSelf_item_0 Red Potion,Monster's Feed,Meat
useSelf_item_0_hp < 50-70
useSelf_item_0_sp
useSelf_item_0_onAction
useSelf_item_0_whenStatusActive
useSelf_item_0_whenStatusInactive
useSelf_item_0_whenFollowing
useSelf_item_0_spirit
useSelf_item_0_aggressives
useSelf_item_0_stopWhenHit 0
useSelf_item_0_inLockOnly 0
useSelf_item_0_notWhileSitting 0
useSelf_item_0_notInTown 0
useSelf_item_0_timeout
useSelf_item_0_disabled 0
useSelf_item_0_inInventory_name
useSelf_item_0_inInventory_qty

useSelf_item_1 
useSelf_item_1_hp
useSelf_item_1_sp
useSelf_item_1_onAction
useSelf_item_1_whenStatusActive
useSelf_item_1_whenStatusInactive
useSelf_item_1_whenFollowing
useSelf_item_1_spirit
useSelf_item_1_aggressives
useSelf_item_1_stopWhenHit 0
useSelf_item_1_inLockOnly 1
useSelf_item_1_notWhileSitting 0
useSelf_item_1_notInTown 0
useSelf_item_1_timeout 1600
useSelf_item_1_disabled 0
useSelf_item_1_inInventory_name
useSelf_item_1_inInventory_qty

#
# partySkill_0 Heal
# partySkill_0_lvl 10
# partySkill_0_maxCastTime 0
# partySkill_0_minCastTime 0
# partySkill_0_hp [range]
# partySkill_0_sp > 10 [range]
# partySkill_0_onAction
# partySkill_0_whenStatusActive
# partySkill_0_whenStatusInactive
# partySkill_0_whenFollowing [flag]
# partySkill_0_spirit [range]
# partySkill_0_aggressives [range]
# partySkill_0_stopWhenHit 0
# partySkill_0_inLockOnly 0
# partySkill_0_notWhileSitting 0
# partySkill_0_notInTown 0
# partySkill_0_timeout 0
# partySkill_0_disabled 0
# partySkill_0_target
# partySkill_0_target_hp < 98 [range]
# partySkill_0_target_whenStatusActive
# partySkill_0_target_whenStatusInactive
# partySkill_0_target_timeout 0
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50,
# 20..50, > 10, < 80
# eg: partySkill_0_hp <-- don't care
# eg: partySkill_0_sp > 10 <-- keep the last 10% for our own use...

partySkill_0
partySkill_0_lvl 10
partySkill_0_maxCastTime 0
partySkill_0_minCastTime 0
partySkill_0_hp
partySkill_0_sp
partySkill_0_onAction
partySkill_0_whenStatusActive
partySkill_0_whenStatusInactive
partySkill_0_whenFollowing
partySkill_0_spirit
partySkill_0_aggressives
partySkill_0_stopWhenHit 0
partySkill_0_inLockOnly 0
partySkill_0_notWhileSitting 0
partySkill_0_notInTown 0
partySkill_0_timeout 0
partySkill_0_disabled 0
partySkill_0_target
partySkill_0_target_hp
partySkill_0_target_whenStatusActive
partySkill_0_target_whenStatusInactive
partySkill_0_target_timeout 0
partySkill_0_inInventory_name
partySkill_0_inInventory_qty

itemsTakeAuto 2
itemsGatherAuto 2
itemsMaxWeight 47
itemsMaxWeight_sellOrStore 48

#
# note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the 
_EXACT_
# coordition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#

buyAuto_0
buyAuto_0_npc
buyAuto_0_distance 5
buyAuto_0_minAmount
buyAuto_0_maxAmount 35

buyAuto_1
buyAuto_1_npc
buyAuto_1_distance 5
buyAuto_1_minAmount 1
buyAuto_1_maxAmount 30

sellAuto 0
sellAuto_npc
sellAuto_distance 5

storageAuto 1
storageAuto_npc izlu2dun 106 58
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps c r1 n

getAuto_0 Red Potion
getAuto_0_minAmount 0
getAuto_0_maxAmount 70
getAuto_0_passive

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0

tankMode 0
tankModeTarget

dealAuto 1
partyAuto 1
partyAutoShare 0
guildAutoDeny 1

seconds_per_block 0.12
sleepTime 10000

intervalMapDrt 1

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800

avoid_ignore_0

avoidList 1
avoidList_reconnect 1800

autoEmote_word_0
autoEmote_num_0

# To attack with bare hands, specify "[NONE]" (without the quotes) for
# rightHand

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

autoSwitch_0
autoSwitch_0_rightHand
autoSwitch_0_leftHand
autoSwitch_0_arrow
autoSwitch_0_distance
autoSwitch_0_useWeapon


# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for "autoSwitch_shield_new_#

#
# equipAuto_0
# equipAuto_0_def
# equipAuto_0_monster
# equipAuto_0_skills
# equipAuto_0_weight 0
# equipAuto_0_whileSitting 0
# equipAuto_0_onTeleport 0
# equipAuto_0_hp [range]
# equipAuto_0_sp [range]
# equipAuto_0_onAction
# equipAuto_0_whenStatusActive
# equipAuto_0_whenStatusInactive
# equipAuto_0_whenFollowing [flag]
# equipAuto_0_spirit [range]
# equipAuto_0_aggressives [range]
# equipAuto_0_stopWhenHit 0
# equipAuto_0_inLockOnly 0
# equipAuto_0_notWhileSitting 0
# equipAuto_0_notInTown 0
# equipAuto_0_timeout 0
# equipAuto_0_disabled 0
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50,
# 20..50, > 10, < 80

equipAuto_0
equipAuto_0_def
equipAuto_0_monster
equipAuto_0_skills
equipAuto_0_weight 0
equipAuto_0_whileSitting 0
equipAuto_0_onTeleport 0
equipAuto_0_hp
equipAuto_0_sp
equipAuto_0_onAction
equipAuto_0_whenStatusActive
equipAuto_0_whenStatusInactive
equipAuto_0_whenFollowing
equipAuto_0_spirit
equipAuto_0_aggressives
equipAuto_0_stopWhenHit 0
equipAuto_0_inLockOnly 0
equipAuto_0_notWhileSitting 0
equipAuto_0_notInTown 0
equipAuto_0_timeout 0
equipAuto_0_disabled 0
equipAuto_0_inInventory_name
equipAuto_0_inInventory_qty

autoResponseOnHeal 1
autoResponse 0

ignoreAll 0
itemHistory 0
autoTalkCont 0
noAutoSkill 0

alias_heal sp 9


--- In [email protected], "hndr_mtv" <[EMAIL PROTECTED]> wrote:
> Kk semuanya ada yg tau setting openkore nga??yg auto storage!Plzzzz!
> DIjawab!




baca peraturan di:
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release/update terakhir modKore-IdRO:
� http://groups.yahoo.com/group/IdRO/files/modKore-IdRO/modKore-IdRO.exehttp://idro.asisi.net/download/modKore-IdRO.latest.exehttp://andy-ch.no-ip.com/etc/modKore-IdRO/modKore-IdRO.latest.exe

selalu check halaman "FILES" di:
� http://games.groups.yahoo.com/group/IdRO/files

jangan lupa untuk ikut berpartisipasi POLLING kami di:
� http://games.groups.yahoo.com/group/IdRO/polls

andy-ch private ro v3 [ragnarok offline] RELEASED, informasi lebih lanjut:
� http://idro.asisi.net/pro3

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� [EMAIL PROTECTED]
 
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