aku coba benerin kesalahan yg cukup fatal doank. liat bawah

happy bot,
Warren

--- In [email protected], "pokemon_and_ash" 
<[EMAIL PROTECTED]> wrote:
> kk kok wiz aq gak mau cast firebolt di tempat hode
> kk apa confic aq ini ada yg salah kk.....
> tolong ya ^ ^
> 
> version 2
> encrypt 0
> 
> #Hapus '#' kalau ingin ngebot di Sakray
> #encryptKey 04 02 C7 0A 94 C2 7A CC 38 9A 47 F5 54 39 7C A4 D0 39 
DB 01
> 
> servertype 0
> servicetype 6
> 
> SecureLogin 1
> 
> master 0
> #server ==> 0 = Fenrir, 1 = Iris, 2 = Chaos, 3 = Loki
> #Khusus Sakray ==> Server 0
> server 0
> username 
> password 
> char 0
> sex 
> 
> adminPassword zzzzzzzzzz
> callSign IdRO
> 
> dcOnAtkMiss 0
> dcOnDeath 1
> dcOnDualLogin 0
> dcOnEmptyArrow 0
> dcOnShopClosed 0
> dcOnTryReConnect 0
> autoRestart 0
> deadRespawn 1
> 
> #waitingTimeStart 23:39:00
> #waitingTimeStop 23:55:00
> 
> verbose 1
> debug 0
> message_length_max 80
> 
> attackAuto 0
> attackAuto_followTarget 0
> attackAuto_inLockOnly 0
> attackAuto_onlyWhenSafe 0
> attackAuto_party 1
> attackMaxRouteDistance 100
> attackMaxRouteTime 4
> attackUseWeapon 1 < 0
> attackDistance 3, 4, 5, 6 <3,4,5,6
> 
> #Avoid Kill Stealing
> NotAttackDistance 5
> 
> lockMap_0 moc_fild17
> lockMap_0_x 
> lockMap_0_y 
> lockMap_0_randx 
> lockMap_0_randy 
> lockMap_0_timeout 0
> 
> useWarpPortal 0
> mapWarpPortal glast_01
> 
> useWaypoint 0
> 
> saveMap 
> saveMap_warpToBuyOrSell 1
> 
> modifiedWalkType 3
> modifiedWalkDistance 5
> route_randomWalk 1
> route_randomWalk_maxRouteTime 20
> route_step 10
> 
> attackSkillSlot_0 Fire Bolt
> attackSkillSlot_0_dist 3, 4, 5, 6 < 6,5,4,3
> attackSkillSlot_0_hp_lower 0
> attackSkillSlot_0_hp_upper 100
> attackSkillSlot_0_lvl 10
> attackSkillSlot_0_maxAggressives 0
> attackSkillSlot_0_minAggressives 0
> attackSkillSlot_0_maxCastTime < 10
> attackSkillSlot_0_minCastTime < 1
> attackSkillSlot_0_maxUses 0 < 5
> attackSkillSlot_0_monsters Hode, Blue Plant, Steel Chonchon < 
hode,blue plant,steel chonchon
> attackSkillSlot_0_sp_lower 0
> attackSkillSlot_0_sp_upper 100
> attackSkillSlot_0_stopWhenHit 1
> attackSkillSlot_0_stopWhenFrozen 0
> attackSkillSlot_0_loopSlot 
> 
> attackSkillSlot_1 Jupitel Thunder
> attackSkillSlot_1_dist 3, 4, 5, 6 <3,4,5,6
> attackSkillSlot_1_hp_lower 0
> attackSkillSlot_1_hp_upper 100
> attackSkillSlot_1_lvl 10
> attackSkillSlot_1_maxAggressives 0
> attackSkillSlot_1_minAggressives 0
> attackSkillSlot_1_maxCastTime < 10
> attackSkillSlot_1_minCastTime < 1
> attackSkillSlot_1_maxUses 0 < 5
> attackSkillSlot_1_monsters Magnolia
> attackSkillSlot_1_sp_lower 0
> attackSkillSlot_1_sp_upper 100
> attackSkillSlot_1_stopWhenHit 1
> attackSkillSlot_1_stopWhenFrozen 0
> attackSkillSlot_1_loopSlot 
> 
> attackSkillSlot_2 Fire Bolt < di atas uda ada hapus aja ini semua
> attackSkillSlot_2_dist 3, 4, 5, 6
> attackSkillSlot_2_hp_lower 0
> attackSkillSlot_2_hp_upper 100
> attackSkillSlot_2_lvl 6
> attackSkillSlot_2_maxAggressives 0
> attackSkillSlot_2_minAggressives 0
> attackSkillSlot_2_maxCastTime 
> attackSkillSlot_2_minCastTime 
> attackSkillSlot_2_maxUses 0
> attackSkillSlot_2_monsters Andre, Deniro, Piere
> attackSkillSlot_2_sp_lower 0
> attackSkillSlot_2_sp_upper 100
> attackSkillSlot_2_stopWhenHit 1
> attackSkillSlot_2_stopWhenFrozen 0
> attackSkillSlot_2_loopSlot 
> 
> sitAuto_hp_lower 60
> sitAuto_hp_upper 100
> sitAuto_sp_lower 40
> sitAuto_sp_upper 100
> 
> sitAuto_idle 0 < 1
> 
> teleportAuto_AtkMiss 0
> teleportAuto_deadly 1
> teleportAuto_hp 50
> teleportAuto_sp 20
> teleportAuto_idle 0 < 1
> teleportAuto_maxDmg 500
> teleportAuto_minAggressives 3
> teleportAuto_onlyWhenSafe 0
> teleportAuto_portal 0
> teleportAuto_search 0
> teleportAuto_useItem 0 < 1 kalo ga ada creamy card
> teleportAuto_search_portal 350
> 
> useSelf_skill_0 Heal
> useSelf_skill_0_inLockOnly 0
> useSelf_skill_0_lvl 1
> useSelf_skill_0_hp_lower 70 < 20
> useSelf_skill_0_hp_upper 90 < 80
dengan maksud bot lo bakalan pertahanin hp lo antara 20 - 80% jadi 
yg bawah2 ga perlu semua tuh
> useSelf_skill_0_sp_lower 20
> useSelf_skill_0_sp_upper 100
> useSelf_skill_0_maxAggressives 0
> useSelf_skill_0_minAggressives 0
> useSelf_skill_0_maxCastTime < 10
> useSelf_skill_0_minCastTime < 1
> useSelf_skill_0_spirits_lower 0
> useSelf_skill_0_spirits_upper 0
> useSelf_skill_0_useStatus 
> useSelf_skill_0_stopWhenHit 1 < 0
> useSelf_skill_0_timeout 0
> useSelf_skill_0_inStatus 0
> useSelf_skill_0_outStatus 0
> useSelf_skill_0_whileSitting 0
> 
> useSelf_skill_1 Heal 
> useSelf_skill_1_inLockOnly 0
> useSelf_skill_1_lvl 1
> useSelf_skill_1_hp_lower 80
> useSelf_skill_1_hp_upper 70
> useSelf_skill_1_sp_lower 20
> useSelf_skill_1_sp_upper 100
> useSelf_skill_1_maxAggressives 0
> useSelf_skill_1_minAggressives 0
> useSelf_skill_1_maxCastTime 
> useSelf_skill_1_minCastTime 
> useSelf_skill_1_spirits_lower 0
> useSelf_skill_1_spirits_upper 0
> useSelf_skill_1_useStatus 
> useSelf_skill_1_stopWhenHit 1
> useSelf_skill_1_timeout 0
> useSelf_skill_1_inStatus 0
> useSelf_skill_1_outStatus 0
> useSelf_skill_1_whileSitting 0
> 
> useSelf_skill_2 Heal
> useSelf_skill_2_inLockOnly 0
> useSelf_skill_2_lvl 1
> useSelf_skill_2_hp_lower 60
> useSelf_skill_2_hp_upper 70
> useSelf_skill_2_sp_lower 20
> useSelf_skill_2_sp_upper 100
> useSelf_skill_2_maxAggressives 0
> useSelf_skill_2_minAggressives 0
> useSelf_skill_2_maxCastTime 
> useSelf_skill_2_minCastTime 
> useSelf_skill_2_spirits_lower 0
> useSelf_skill_2_spirits_upper 0
> useSelf_skill_2_useStatus 
> useSelf_skill_2_stopWhenHit 1
> useSelf_skill_2_timeout 0
> useSelf_skill_2_inStatus 0
> useSelf_skill_2_outStatus 0
> useSelf_skill_2_whileSitting 0
> 
> useSelf_skill_3 Energy Coat
> useSelf_skill_3_inLockOnly 0 < 1
> useSelf_skill_3_lvl 10
> useSelf_skill_3_hp_lower 0
> useSelf_skill_3_hp_upper 100
> useSelf_skill_3_sp_lower 0
> useSelf_skill_3_sp_upper 100
> useSelf_skill_3_maxAggressives 0
> useSelf_skill_3_minAggressives 0
> useSelf_skill_3_maxCastTime < 5
> useSelf_skill_3_minCastTime < 1
> useSelf_skill_3_spirits_lower 0
> useSelf_skill_3_spirits_upper 0
> useSelf_skill_3_useStatus 
> useSelf_skill_3_stopWhenHit 0
> useSelf_skill_3_timeout 200 < 0
> useSelf_skill_3_inStatus 0
> useSelf_skill_3_outStatus 0 < 31
> useSelf_skill_3_whileSitting 0
> 
> useSelf_skill_smartHeal 0
> 
> useSelf_item_0 
> useSelf_item_0_inLockOnly 0
> useSelf_item_0_hp_lower 0
> useSelf_item_0_hp_upper 100
> useSelf_item_0_sp_lower 0
> useSelf_item_0_sp_upper 100
> useSelf_item_0_maxAggressives 0
> useSelf_item_0_minAggressives 0
> useSelf_item_0_inStatus 0
> useSelf_item_0_outStatus 0
> useSelf_item_0_useStatus 
> useSelf_item_0_stopWhenHit 0
> useSelf_item_0_timeout 0
> 
> useSelf_item_1 
> useSelf_item_1_inLockOnly 0
> useSelf_item_1_hp_lower 0
> useSelf_item_1_hp_upper 100
> useSelf_item_1_sp_lower 0
> useSelf_item_1_sp_upper 100
> useSelf_item_1_maxAggressives 0
> useSelf_item_1_minAggressives 0
> useSelf_item_1_inStatus 0
> useSelf_item_1_outStatus 0
> useSelf_item_1_useStatus 
> useSelf_item_1_stopWhenHit 0
> 
> partySkill_0 
> partySkill_0_lvl 1
> partySkill_0_target 
> partySkill_0_targetHp_lower 0
> partySkill_0_targetHp_upper 60
> partySkill_0_maxCastTime 10
> partySkill_0_minCastTime 0
> partySkill_0_sp_lower 0
> partySkill_0_sp_upper 100
> partySkill_0_timeout 0
> partySkill_0_onSit 1
> 
> cureAuto_Poison 1
> 
> itemsTakeAuto 2
> itemsGatherAuto 2
> itemsMaxWeight 48
> itemsGreedyMode 1
> 
> buyAuto_0 
> buyAuto_0_npc 
> buyAuto_0_minAmount 0
> buyAuto_0_maxAmount 100
> buyAuto_0_distance 3
> 
> sellAuto 0
> sellAuto_npc 
> sellAuto_distance 3
> 
> storageAuto 0
> storageAuto_npc 
> storageAuto_npc_steps c r1 n
> storageAuto_distance 3
> 
> getAuto_0 
> getAuto_0_minAmount 0
> getAuto_0_maxAmount 10
> getAuto_0_passive 0
> 
> follow 0
> followTarget 0
> followDistanceMax 6
> followDistanceMin 3
> followLostStep 12




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