Hello,

Abstracting is a Scheme framework with an emphasis on OpenGL programming.

Features:

    * Bindings to GL and GLUT

    * Runs on Ypsilon, Ikarus, Larceny, Chicken, and Gambit

    * Collection of examples

Github page:

    http://github.com/dharmatech/abstracting

Git repository:

    git://github.com/dharmatech/abstracting.git

To begin, follow the directions in the README.

Feedback welcome!

I'm looking to add more examples. If you write a cool demo, you are
welcome to submit it! :-)

News:

2009-04-02

* Ikarus support added

* New demo: Springies

* The gl and glut libraries for Chicken now ship with the distribution.

2009-03-31

* The gl and glut libraries for Larceny now ship with the distribution.

* Boids now has good performance on all implementations.

2009-03-27

* Support for Gambit was recently added. In order to do so, much of the framework was redesigned to accomodate separate compilation of the 'libs' in a proper manner. This resulted in a much cleaner system. The new design also benefited Chicken, another Scheme-to-C based implementation.

* Usages of 'define-macro' have been elimnated or replaced by 'syntax-rules' based macros. This will facilitate support for Chicken 4.0.

Ed

PS to Ikarus users: the ContextFreeArt demos (cfdg) require the patch I submitted to the list today. All the other demos have been tested with the current development version of Ikarus.

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