Hello,

I did a little comparison between Ikarus and Chez Scheme running the
'Dominos' box2d-lite demo.

The frames per second that an implementation can achieve at any given
moment is a function of what's happening in the scene; if many
collisions are occuring at a particular instant, the cost of calculating
the scene goes up so the fps goes down. So in running the demo (an
instrumented local copy) I keep the timings in a list and get the
average at the end (end being when the box at the bottom is tipped).

On my machine, Ikarus acheives 118 fps. Chez does 334.

Both implementations perform very well on all the demos. As far as
implementations go, I think they're the only games in town for
applications like this. :-)

Ed 

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