@V. Sasi "Rendering can be handled. I am exploring the possibility of getting it done. I am reasonably certain that we can get it done without much trouble."
Wrong. It cannot be taken lightly. Sintel was rendered on 16 intel i7-930 nodes with 6 GB each (and more in the end) while Elephants dream was rendered on nearly 600 servers. I had tried to render one of my Blender animations on my system (4gb RAM, Phenom x2 at 3.1ghz on 64bit Linux Mint) and it took around ~43 minutes per frame (a total of 424 frames). It was with Ambient occlusion at Additive phase, 2x Motion Blur, a handful of composite nodes, Ray traced shadows and 4x subdivision at a mere 960x480 to MOV (meaning, its pretty much low quality, at maximum optimization). I never completed rendering it. Its no joke, believe me. Forget about the final rendering, even test renders will be a time consuming and tedious job if not given the proper resources. Just imagine rendering at 4k. Proper inital storyboarding- The Art Director should be able to fully convey the idea of the shot and the elements, pose his views well with the directors timing. It is, the base of the movie. The storyboard should be good enough to dissuade experimentation during actual production, which can harm the duration of the movie as well as time taken. Modelling- Comparatively easier of the lot, Modelling is fun to do (albeit time consuming) and I bet more people are interested to do this than the other areas. Organic modelling is really hard (which this project will definitely need), and if we are to do sculpting, that would mean more horsepower. Texturing, Composition and Lighting- The skin of the movie, needs people good with digital painting and image editing skills, photography, materialistic sense, composition, etc.I still find it hard to get my head around mapping. Blender Node system is one crazy thing, but once you get the hang of it, its awesome to none. One of the most brilliant aspects of Blender. Rigging- Personally, I dislike rigging, but its a necessary evil. Its the most important step before animation. Characters should be pose- able (bending, twisting etc) in a believable manner (different from realistic) Its a hard job, but a good rig will make the animators life much more easier, and allow him/her to focus on the animation than the controls. [See this for reference, these are some of the best rigs I've come across, so easy to animate http://www.blendernation.com/2010/09/13/free-rigs-for-blender-2-5/] Raw Animation talent- Its not just Blender here- you need people who can animate; and do it convincingly. Good understanding of timing and spacing, staging and acting is needed. One or 2 people are not enough if the movie features a handful of characters. Animation is a hard job, it requires passion, preservation and dexterity. Post FX- Editing, special effects, etc etc. You get the flow. @Adhin "plus, creating animals will be more easy than humans & illusions, right? " Wrong again. Animals don't move like human beings. Modelling may be easier, so will be texturing, but rigging them in a believable manner will be a task. And so will animating them be. A good knowledge of the animal in question is needed; how it moves, interacts and lives on etc. Then again, its all possible too. But unless you want to create generic, super simple characters, stylized to an extent in a minimalistic environment with in-the-face animation, it won't be easy. Even though I have experience with sound and music, I'm not going start on it, as I focus more on the visual side than audio. There will be people with more experience on it than me here. What about the backbone side? I mean, I'm sure this project is intended to be done online than offline right? You don't get all resources at one place do you? So communication, sharing files, appending will be a problem. Data storage, I mean, and accessing it from different places. Or what is your idea? Like Blender Institude?? O_O I'll be happy to participate, if indeed this idea sees the light of the day. Cheers, Milad -- "Freedom is the only law". "Freedom Unplugged" http://www.ilug-tvm.org You received this message because you are subscribed to the Google Groups "ilug-tvm" group. To control your subscription visit http://groups.google.co.in/group/ilug-tvm/subscribe To post to this group, send email to ilug-tvm@googlegroups.com To unsubscribe from this group, send email to ilug-tvm-unsubscr...@googlegroups.com For details visit the google group page: http://groups.google.com/group/ilug-tvm?hl=en