On 12/01/2011 02:36, Steve Singer wrote:
Have you considered spatial matching? For each light you want to import
check to see if there is already a light within x meters (say 10-20?) if so
excluded the light from the import and leave it to be manually inspected?

Given that LoL positions are only specified to within 0.1', a duplicate search radius would have to be more like 300m to take into account positional inaccuracies of both. Within such a radius there would often be more than one other light, particularly in buoyed channels and on pierheads.

There is also the difficulty of identifying a duplicate. Matching of names would likely result in a high error rate. Other features such as buoy type or colour may also be problematic. Therefore framing and writing matching criteria rules would be a huge task.

Given that the duplicate problem would be concentrated in areas that are actively mapped, it might be easier to identify the mappers and circulate a notification and request them to re-visit & edit their previous mapped areas.


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