The outlines come from the cadastral (property) map. There are 1 to 5 separate 
outlines per place, some are also really small.
That would be too much detail, we don´t want to copy the property map to osm so 
we would need to simplify the outlines by hand.
(If you follow that idea to the end we have to copy all parcels from the 
property map and map addresses not to buildings but to that fields.)
Since these places, we are talking about, are rather small, a single point can 
give you a good idea there this place is. 
Like " ´Three Oaks´ is near a particular crossing in the woods ..." No one 
normally knows the exact fields that have that name.
With a point it would be the same way like these names are presented in walking 
maps. 
On the other hand you have no idea how wide this place spreads.
But regarding the fact that these places are meant for orientaion this should 
work, like in our example linked in the first posting:
http://www.openstreetmap.org/?lat=51.25254&lon=6.36924&zoom=16&layers=M
If we introduce a (new) special tag it will take a long time until these 
information will find its way on walking maps if it happends at all. (But thats 
not our main concern)

christian
----- Original Message -----
From: [email protected]
To: [email protected]
Date: 16.05.2013 11:23:41
Subject: Re: [Imports] Import field areas in Viersen, Germany with 
place=locality


> 
> 
> 
> 
> On 16/mag/2013, at 10:35, "Christian Haeske" <[email protected]> wrote:
> 
>> We have also the outlines of the places, but that would be overkill and we 
>> don´t want to import them since they have mostly no visual analogy.
> 
> 
> they don't correspond with the borders that are mapped, like 
> landuse=farmland? It might be an option to use a (new) specific place value 
> for Gewann and add this to existing features (or maybe create multipolygons). 
> IMHO these would better be tagged on areas than on nodes, as nodes, 
> especially locality nodes convey really few info about the extension of the 
> area where they belong to, while they do have very distinct borders in the 
> real world
> 
> cheers,
> Martin

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