2015-04-13 18:05 GMT+02:00 Martin Koppenhoefer <dieterdre...@gmail.com>:
> > > > > > Am 13.04.2015 um 13:10 schrieb Sander Deryckere <sander...@gmail.com>: > > > > Also the other way around, when editing features like roads and rivers, > it's harder to break the borders by accident when they're not connected at > all. > > > when the river is the boundary you will want to move both together and you > want them to be linked together to determine what is in which entity (eg > the river, the road), and to keep the fact that they are linked > > cheers > Martin There are cases where it's hard. Say the river is the boundary, but there's an island in the river. Or a road is the boundary, but on a crossing, there's a traffic island, or the crossing is in fact a roundabout. Say a newbie wants to add a traffic island at a crossing. Then he removes the last part of the road, and adds two new oneway pieces. The road looks good, but you're left with a hole in your boundary. If the boundary isn't connected to the road, you'll run into less problems like these. So your choice doesn't only depend on how the boundary is defined, but also on how big the veteran community is vs the number of newbies appearing. So it's entirely up to the local community to decide what they want to use.
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