> I think the Geometry Manager is a nice idea that needs a lot more work.  I
> won't claim to have gotten to the bottom of it, but I spent considerable
> time with it when I started working with Rev, followed by some more time
> eradicating all trace of it, followed by not that much time achieving the
> originally desired effects 'by hand'.  If it worked right, it would be great
> - I hope that revisiting it is somewhere on RunRev's to-do list, though not
> perhaps at the top.
> 
> (Unless it has already been substantially improved, and I just failed to
> read about that in the release notes? :-)

As I experienced it, the Geometry Manager seldomly works. There are always
some elements that refuse to do what they should do. Especially when I add
elements after the use of the GeoMngr, chaos starts. I decided to just make
a resizeStack handler instead of trying to use the Geometry Manager.

I think it would be a major improvement if the Geometry Manager would
produce a resizeStack handler as a starting point for further scripting,
just like the Menu manager produces a basic script to start with. Now the
'rules' for resizing are stored 'who knows where' and there is no reliable
way to adjust them when needed.

Terry


_______________________________________________
improve-revolution mailing list
[EMAIL PROTECTED]
http://lists.runrev.com/mailman/listinfo/improve-revolution

Reply via email to