> I think the Geometry Manager is a nice idea that needs a lot more work. I > won't claim to have gotten to the bottom of it, but I spent considerable > time with it when I started working with Rev, followed by some more time > eradicating all trace of it, followed by not that much time achieving the > originally desired effects 'by hand'. If it worked right, it would be great > - I hope that revisiting it is somewhere on RunRev's to-do list, though not > perhaps at the top. > > (Unless it has already been substantially improved, and I just failed to > read about that in the release notes? :-)
As I experienced it, the Geometry Manager seldomly works. There are always some elements that refuse to do what they should do. Especially when I add elements after the use of the GeoMngr, chaos starts. I decided to just make a resizeStack handler instead of trying to use the Geometry Manager. I think it would be a major improvement if the Geometry Manager would produce a resizeStack handler as a starting point for further scripting, just like the Menu manager produces a basic script to start with. Now the 'rules' for resizing are stored 'who knows where' and there is no reliable way to adjust them when needed. Terry _______________________________________________ improve-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/improve-revolution
