Samp, Krystian a écrit:
I hoped that a modifier: __cdecl
could help. But if I add it to the declaration:

__cdecl GLuint glCreateShader(GLenum type);

Hi Krystian, I have absolutely no experience with Windows development but I ran into a similar issue with "static" for Crypt::OpenSSL::CA. I found I could fool Inline's parser by moving the "static" keyword to a different source line. Maybe you should try it, ie

__cdecl
GLuint glCreateShader(GLenum type);


Hope this helps,

--
<< Tout n'y est pas parfait, mais on y honore certainement les jardiniers >>

                        Dominique Quatravaux <domini...@quatravaux.org>

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