Samp, Krystian a écrit:
I hoped that a modifier: __cdecl
could help. But if I add it to the declaration:
__cdecl GLuint glCreateShader(GLenum type);
Hi Krystian, I have absolutely no experience with Windows development
but I ran into a similar issue with "static" for Crypt::OpenSSL::CA. I
found I could fool Inline's parser by moving the "static" keyword to a
different source line. Maybe you should try it, ie
__cdecl
GLuint glCreateShader(GLenum type);
Hope this helps,
--
<< Tout n'y est pas parfait, mais on y honore certainement les jardiniers >>
Dominique Quatravaux <domini...@quatravaux.org>