This looks like a case where copy/paste didn’t work out, or the code changed
without all the ramifications of the change propagating.
Nothing actually happens in Mesh::CopyInformation except the call to
Superclass::CopyInformation.
Should something happen in this method? If not, is there a reason to have a
Mesh::CopyInformation at all?
template< typename TPixelType, unsigned int VDimension, typename TMeshTraits >
void
Mesh< TPixelType, VDimension, TMeshTraits >
::CopyInformation(const DataObject *data)
{
this->Superclass::CopyInformation(data);
const Self *mesh = ITK_NULLPTR;
try
{
mesh = dynamic_cast< const Self * >( data );
}
catch ( ... )
{
// mesh could not be cast back down
itkExceptionMacro( << "itk::Mesh::CopyInformation() cannot cast "
<< typeid( data ).name() << " to "
<< typeid( Self * ).name() );
}
if ( !mesh )
{
// pointer could not be cast back down
itkExceptionMacro( << "itk::Mesh::CopyInformation() cannot cast "
<< typeid( data ).name() << " to "
<< typeid( Self * ).name() );
}
// Copy here specific elements of the Mesh
}
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