On la, 2017-01-21 at 14:50 +0000, Chris Wilson wrote:
> In order to reset the GPU early on in the module load sequence, we need
> to allocate the basic engine structs (to populate the mmio offsets etc).
> Currently, the engine initialisation allocates both the base struct and
> also allocate auxiliary objects, which depend upon state setup quite
> late in the load sequence. We split off the allocation callback for
> later and allow ourselves to allocate the engine structs themselves
> early.
> 
> Signed-off-by: Chris Wilson <ch...@chris-wilson.co.uk>

<SNIP>

> +int intel_engines_init(struct drm_i915_private *dev_priv)
> +{

<SNIP>

> +     for_each_engine(engine, dev_priv, id) {
> +             int (*init)(struct intel_engine_cs *engine) = NULL;
> +
> +             if (!err) {
> +                     if (i915.enable_execlists)
> +                             init = intel_engines[id].init_execlists;
> +                     else
> +                             init = intel_engines[id].init_legacy;
> +             }
> +
> +             if (!init || (err = init(engine))) {
> +                     kfree(engine);
> +                     dev_priv->engine[id] = NULL;
> +                     continue;
> +             }
> +
> +             mask |= ENGINE_MASK(id);
> +     }

As discussed in IRC, this loop is broken after first erroring init.
Looking forward to v2.

Regards, Joonas
-- 
Joonas Lahtinen
Open Source Technology Center
Intel Corporation
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