On 2 February 2017 at 15:02, Chris Wilson <[email protected]> wrote:
> Inline the address computation to avoid the vfunc call for every page.
> We still have to pay the high overhead of sg_page_iter_next(), but now
> at least GCC can optimise the inner most loop, giving a significant
> boost to some thrashing Unreal Engine workloads.
>
> Signed-off-by: Chris Wilson <[email protected]>
Reviewed-by: Matthew Auld <[email protected]>
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