On 26/04/2017 12:18, Chris Wilson wrote:
On Wed, Apr 26, 2017 at 11:54:08AM +0100, Tvrtko Ursulin wrote:
+/* struct intel_timeline_sync is a layer of a radixtree that maps a u64 fence
+ * context id to the last u32 fence seqno waited upon from that context.
+ * Unlike lib/radixtree it uses a parent pointer that allows traversal back to
+ * the root. This allows us to access the whole tree via a single pointer
+ * to the most recently used layer. We expect fence contexts to be dense
+ * and most reuse to be on the same i915_gem_context but on neighbouring
+ * engines (i.e. on adjacent contexts) and reuse the same leaf, a very
+ * effective lookup cache. If the new lookup is not on the same leaf, we
+ * expect it to be on the neighbouring branch.
+ *
+ * A leaf holds an array of u32 seqno, and has height 0. The bitmap field
+ * allows us to store whether a particular seqno is valid (i.e. allows us
+ * to distinguish unset from 0).
+ *
+ * A branch holds an array of layer pointers, and has height > 0, and always
+ * has at least 2 layers (either branches or leaves) below it.
+ *
+ */

@_@ :)

Ok, so a map of u64 to u32. We can't use IDR or radixtree directly
because of u64 keys. :( How about a hash table? It would be much
simpler to review. :) Seriously, if it would perform close enough it
would be a much much simpler implementation.

You want a resizable hashtable. rht is appallingly slow, so you want a
custom resizeable ht. They are not as simple as this codewise ;)
(Plus a compressed radixtree is part of my plan for scalability
improvements for struct reservation_object.)

Why resizable? I was thinking a normal one. If at any given time we
have an active set of contexts, or at least lookups are as you say
below, to neighbouring contexts, that would mean we are talking
about lookups to different hash buckets.  And for the typical
working set we would expect many collisions so longer lists in each
bucket? So maybe NUM_ENGINES * some typical load constant number
buckets would not be that bad?

Consider a long running display server that will accumulate 10,000s of
thousands of clients in its lifetime, each with their own contents that
get shared by passing around fences/framebuffers. (Or on a shorter scale
any of the context stress tests in igt.) Due to the non-recycling of the
context ids, we can grow to very large tables - but we have no knowledge
of what contexts are no longer required.

To compensate we need to occasionally prune the sync points. For a ht we
could just scrap it, For an idr, we could store last use and delete
stale leaves.

Hm, pruning yes.. but you don't have pruning in this patch either. So that's something which needs to be addressed either way.

But first we have a question of how many buckets do we give the static
ht? Most processes will be sharing between 2 contexts (render context,
presentation context) except for a display server who may have 10-100 of
clients - and possibly where eliminating repeated syncs is going to be
most valuable. That suggests 256 buckets for every timeline (assuming
just a pair of engines across shared contexts). Overkill for the
majority, and going to be miserable in stress tests.

Finally what do you store in the ht? Fences are the obvious candidate,
but need reaping. Or you just create a ht for the request and only
squash repeated fences inside a single request - that doesn't benefit
from timeline tracking and squashing between requests (but does avoid
keeping fences around forever). Hence why I went with tracking seqno. To
avoid allocations for the ht nodes, we could create an open-addressed ht
with the {context, seqno} embedded in it. It would be efficient, but
needs online resizing and is a fair chunk of new code.

I was thinking of exactly the same thing as this patch does, u64 context id as key, u32 seqnos (wrapped in a container with hlist_node).

Ok, so the key is pruning to keep the display server scenario in check.

Free the key from i915_fence_release?

Regards,

Tvrtko
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