This has never actually worked, and isn't needed anyway: the driver's
always going to try to deallocate VCPI when it tears down the display
that the VCPI belongs to.

Signed-off-by: Lyude Paul <ly...@redhat.com>
---
 drivers/gpu/drm/drm_dp_mst_topology.c | 8 --------
 1 file changed, 8 deletions(-)

diff --git a/drivers/gpu/drm/drm_dp_mst_topology.c 
b/drivers/gpu/drm/drm_dp_mst_topology.c
index c196fb580beb..ae9d019af9f2 100644
--- a/drivers/gpu/drm/drm_dp_mst_topology.c
+++ b/drivers/gpu/drm/drm_dp_mst_topology.c
@@ -1084,8 +1084,6 @@ static void drm_dp_destroy_port(struct kref *kref)
        struct drm_dp_mst_topology_mgr *mgr = port->mgr;
 
        if (!port->input) {
-               port->vcpi.num_slots = 0;
-
                kfree(port->cached_edid);
 
                /*
@@ -3381,12 +3379,6 @@ static void drm_dp_destroy_connector_work(struct 
work_struct *work)
                drm_dp_port_teardown_pdt(port, port->pdt);
                port->pdt = DP_PEER_DEVICE_NONE;
 
-               if (!port->input && port->vcpi.vcpi > 0) {
-                       drm_dp_mst_reset_vcpi_slots(mgr, port);
-                       drm_dp_update_payload_part1(mgr);
-                       drm_dp_mst_put_payload_id(mgr, port->vcpi.vcpi);
-               }
-
                drm_dp_mst_put_port_malloc(port);
                send_hotplug = true;
        }
-- 
2.19.2

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