Can prevent a hang when we get to tessellation.

Signed-off-by: Jesse Barnes <jbar...@virtuousgeek.org>
---
 drivers/gpu/drm/i915/intel_pm.c |    4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c
index 61fee7f..59ea12a 100644
--- a/drivers/gpu/drm/i915/intel_pm.c
+++ b/drivers/gpu/drm/i915/intel_pm.c
@@ -3899,8 +3899,10 @@ static void valleyview_init_clock_gating(struct 
drm_device *dev)
                   CHICKEN3_DGMG_REQ_OUT_FIX_DISABLE |
                   CHICKEN3_DGMG_DONE_FIX_DISABLE);
 
+       /* WaDisablePSDDualDispatchEnable */
        I915_WRITE(GEN7_HALF_SLICE_CHICKEN1,
-                  _MASKED_BIT_ENABLE(GEN7_PSD_SINGLE_PORT_DISPATCH_ENABLE));
+                  _MASKED_BIT_ENABLE(GEN7_MAX_PS_THREAD_DEP |
+                                     GEN7_PSD_SINGLE_PORT_DISPATCH_ENABLE));
 
        /* Apply the WaDisableRHWOOptimizationForRenderHang workaround. */
        I915_WRITE(GEN7_COMMON_SLICE_CHICKEN1,
-- 
1.7.9.5

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