We set it to be equal to pixel rate here, just same as
we have already for TGL, as that seems to be currently
the only solution to fix underruns, not related to PSR.

Stanislav Lisovskiy (1):
  drm/i915/dg2: Bump up CDCLK for DG2

 drivers/gpu/drm/i915/display/intel_cdclk.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

-- 
2.24.1.485.gad05a3d8e5

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