Add Tile4 type ccs modifiers with aux buffer needed for MTL

Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikk...@gmail.com>
---
 include/uapi/drm/drm_fourcc.h | 43 +++++++++++++++++++++++++++++++++++
 1 file changed, 43 insertions(+)

diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h
index de703c6be969..cbe214adf1e4 100644
--- a/include/uapi/drm/drm_fourcc.h
+++ b/include/uapi/drm/drm_fourcc.h
@@ -657,6 +657,49 @@ extern "C" {
  */
 #define I915_FORMAT_MOD_4_TILED_DG2_RC_CCS_CC fourcc_mod_code(INTEL, 12)
 
+/*
+ * Intel color control surfaces (CCS) for display ver 14 render compression.
+ *
+ * The main surface is tile4 and at plane index 0, the CCS is linear and
+ * at index 1. A 64B CCS cache line corresponds to an area of 4x1 tiles in
+ * main surface. In other words, 4 bits in CCS map to a main surface cache
+ * line pair. The main surface pitch is required to be a multiple of four
+ * tile4 widths.
+ */
+#define I915_FORMAT_MOD_4_TILED_MTL_RC_CCS fourcc_mod_code(INTEL, 13)
+
+/*
+ * Intel color control surfaces (CCS) for display ver 14 media compression
+ *
+ * The main surface is tile4 and at plane index 0, the CCS is linear and
+ * at index 1. A 64B CCS cache line corresponds to an area of 4x1 tiles in
+ * main surface. In other words, 4 bits in CCS map to a main surface cache
+ * line pair. The main surface pitch is required to be a multiple of four
+ * tile4 widths. For semi-planar formats like NV12, CCS planes follow the
+ * Y and UV planes i.e., planes 0 and 1 are used for Y and UV surfaces,
+ * planes 2 and 3 for the respective CCS.
+ */
+#define I915_FORMAT_MOD_4_TILED_MTL_MC_CCS fourcc_mod_code(INTEL, 14)
+
+/*
+ * Intel Color Control Surface with Clear Color (CCS) for display ver 14 render
+ * compression.
+ *
+ * The main surface is tile4 and is at plane index 0 whereas CCS is linear
+ * and at index 1. The clear color is stored at index 2, and the pitch should
+ * be ignored. The clear color structure is 256 bits. The first 128 bits
+ * represents Raw Clear Color Red, Green, Blue and Alpha color each represented
+ * by 32 bits. The raw clear color is consumed by the 3d engine and generates
+ * the converted clear color of size 64 bits. The first 32 bits store the Lower
+ * Converted Clear Color value and the next 32 bits store the Higher Converted
+ * Clear Color value when applicable. The Converted Clear Color values are
+ * consumed by the DE. The last 64 bits are used to store Color Discard Enable
+ * and Depth Clear Value Valid which are ignored by the DE. A CCS cache line
+ * corresponds to an area of 4x1 tiles in the main surface. The main surface
+ * pitch is required to be a multiple of 4 tile widths.
+ */
+#define I915_FORMAT_MOD_4_TILED_MTL_RC_CCS_CC fourcc_mod_code(INTEL, 15)
+
 /*
  * Tiled, NV12MT, grouped in 64 (pixels) x 32 (lines) -sized macroblocks
  *
-- 
2.25.1

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