From: "Xiang, Haihao" <haihao.xi...@intel.com>

A value less than 4 might result in GPU hang on simulation

Signed-off-by: Xiang, Haihao <haihao.xi...@intel.com>
Signed-off-by: Ben Widawsky <benjamin.widaw...@linux.intel.com>
Signed-off-by: Damien Lespiau <damien.lesp...@intel.com>
---
 lib/rendercopy_gen9.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/lib/rendercopy_gen9.c b/lib/rendercopy_gen9.c
index 8621f7f..92265c1 100644
--- a/lib/rendercopy_gen9.c
+++ b/lib/rendercopy_gen9.c
@@ -558,7 +558,7 @@ gen7_emit_urb(struct intel_batchbuffer *batch) {
        /* XXX: Min valid values from mesa */
        const int vs_entries = 64;
        const int vs_size = 2;
-       const int vs_start = 2;
+       const int vs_start = 4;
 
        OUT_BATCH(GEN7_3DSTATE_URB_VS);
        OUT_BATCH(vs_entries | ((vs_size - 1) << 16) | (vs_start << 25));
-- 
1.8.3.1

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