v2:
Look at the object's map_and_fenceable flag to determine whether to
install a fence or not (Chris).

v1:
While pinning a fb object to the display plane, only install a fence
if the object is using a normal view. This corresponds with the
behavior found in i915_gem_object_do_pin() where the fencability
criteria is determined only for objects with normal views.

Cc: Chris Wilson <ch...@chris-wilson.co.uk>
Cc: Tvrtko Ursulin <tvrtko.ursu...@intel.com>
Signed-off-by: Vivek Kasireddy <vivek.kasire...@intel.com>
---
 drivers/gpu/drm/i915/intel_display.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/i915/intel_display.c 
b/drivers/gpu/drm/i915/intel_display.c
index 52fb3f2..108c000 100644
--- a/drivers/gpu/drm/i915/intel_display.c
+++ b/drivers/gpu/drm/i915/intel_display.c
@@ -2357,7 +2357,8 @@ intel_pin_and_fence_fb_obj(struct drm_plane *plane,
         * framebuffer compression.  For simplicity, we always install
         * a fence as the cost is not that onerous.
         */
-       ret = i915_gem_object_get_fence(obj);
+       if (obj->map_and_fenceable)
+               ret = i915_gem_object_get_fence(obj);
        if (ret == -EDEADLK) {
                /*
                 * -EDEADLK means there are no free fences
-- 
2.4.3

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