When iterating over the bound list, we expect all objects there to have
their pages pinned (by the bound VMA). So only add those objects with
additional pin count on their pages as "pinned". These should be those
objects used for display and hardware access.

Reported-by: Akash Goel <akash.g...@intel.com>
Signed-off-by: Chris Wilson <ch...@chris-wilson.co.uk>
Cc: Akash Goel <akash.g...@intel.com>
---
 drivers/gpu/drm/i915/i915_gem_shrinker.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/i915/i915_gem_shrinker.c 
b/drivers/gpu/drm/i915/i915_gem_shrinker.c
index d46388f25e04..4e4fcfa76b4c 100644
--- a/drivers/gpu/drm/i915/i915_gem_shrinker.c
+++ b/drivers/gpu/drm/i915/i915_gem_shrinker.c
@@ -361,7 +361,7 @@ i915_gem_shrinker_oom(struct notifier_block *nb, unsigned 
long event, void *ptr)
                if (!obj->base.filp)
                        continue;
 
-               if (obj->pages_pin_count)
+               if (obj->pages_pin_count > num_vma_bound(obj))
                        pinned += obj->base.size;
                else
                        bound += obj->base.size;
-- 
2.8.0.rc3

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