On Wed, May 4, 2016 at 2:24 PM, Robert Bragg <rob...@sixbynine.org> wrote:
> > > On Wed, May 4, 2016 at 1:24 PM, Daniel Vetter <dan...@ffwll.ch> wrote: > >> On Wed, May 04, 2016 at 10:49:53AM +0100, Robert Bragg wrote: >> > On Wed, May 4, 2016 at 10:09 AM, Martin Peres < >> martin.pe...@linux.intel.com> >> > wrote: >> > >> > > On 03/05/16 23:03, Robert Bragg wrote: >> > > >> > >> >> > >> >> > >> On Tue, May 3, 2016 at 8:34 PM, Robert Bragg <rob...@sixbynine.org >> > >> <mailto:rob...@sixbynine.org>> wrote: >> > >> >> > >> Sorry for the delay replying to this, I missed it. >> > >> >> > >> On Sat, Apr 23, 2016 at 11:34 AM, Martin Peres < >> martin.pe...@free.fr >> > >> <mailto:martin.pe...@free.fr>> wrote: >> > >> >> > >> On 20/04/16 17:23, Robert Bragg wrote: >> > >> >> > >> Gen graphics hardware can be set up to periodically write >> > >> snapshots of >> > >> performance counters into a circular buffer via its >> > >> Observation >> > >> Architecture and this patch exposes that capability to >> > >> userspace via the >> > >> i915 perf interface. >> > >> >> > >> Cc: Chris Wilson <ch...@chris-wilson.co.uk >> > >> <mailto:ch...@chris-wilson.co.uk>> >> > >> Signed-off-by: Robert Bragg <rob...@sixbynine.org >> > >> <mailto:rob...@sixbynine.org>> >> > >> Signed-off-by: Zhenyu Wang <zhen...@linux.intel.com >> > >> <mailto:zhen...@linux.intel.com>> >> > >> >> > >> --- >> > >> drivers/gpu/drm/i915/i915_drv.h | 56 +- >> > >> drivers/gpu/drm/i915/i915_gem_context.c | 24 +- >> > >> drivers/gpu/drm/i915/i915_perf.c | 940 >> > >> +++++++++++++++++++++++++++++++- >> > >> drivers/gpu/drm/i915/i915_reg.h | 338 >> ++++++++++++ >> > >> include/uapi/drm/i915_drm.h | 70 ++- >> > >> 5 files changed, 1408 insertions(+), 20 deletions(-) >> > >> >> > >> + >> > >> + >> > >> + /* It takes a fairly long time for a new MUX >> > >> configuration to >> > >> + * be be applied after these register writes. >> This >> > >> delay >> > >> + * duration was derived empirically based on the >> > >> render_basic >> > >> + * config but hopefully it covers the maximum >> > >> configuration >> > >> + * latency... >> > >> + */ >> > >> + mdelay(100); >> > >> >> > >> >> > >> With such a HW and SW design, how can we ever expose hope to >> get >> > >> any >> > >> kind of performance when we are trying to monitor different >> > >> metrics on each >> > >> draw call? This may be acceptable for system monitoring, but >> it >> > >> is problematic >> > >> for the GL extensions :s >> > >> >> > >> >> > >> Since it seems like we are going for a perf API, it means >> that >> > >> for every change >> > >> of metrics, we need to flush the commands, wait for the GPU >> to >> > >> be done, then >> > >> program the new set of metrics via an IOCTL, wait 100 ms, and >> > >> then we may >> > >> resume rendering ... until the next change. We are talking >> about >> > >> a latency of >> > >> 6-7 frames at 60 Hz here... this is non-negligeable... >> > >> >> > >> >> > >> I understand that we have a ton of counters and we may hide >> > >> latency by not >> > >> allowing using more than half of the counters for every draw >> > >> call or frame, but >> > >> even then, this 100ms delay is killing this approach >> altogether. >> > >> >> > >> >> > >> >> > >> >> > >> So revisiting this to double check how things fail with my latest >> > >> driver/tests without the delay, I apparently can't reproduce test >> > >> failures without the delay any more... >> > >> >> > >> I think the explanation is that since first adding the delay to the >> > >> driver I also made the the driver a bit more careful to not forward >> > >> spurious reports that look invalid due to a zeroed report id field, >> and >> > >> that mechanism keeps the unit tests happy, even though there are >> still >> > >> some number of invalid reports generated if we don't wait. >> > >> >> > >> One problem with simply having no delay is that the driver prints an >> > >> error if it sees an invalid reports so I get a lot of 'Skipping >> > >> spurious, invalid OA report' dmesg spam. Also this was intended more >> as >> > >> a last resort mechanism, and I wouldn't feel too happy about >> squashing >> > >> the error message and potentially sweeping other error cases under >> the >> > >> carpet. >> > >> >> > >> Experimenting to see if the delay can at least be reduced, I brought >> the >> > >> delay up in millisecond increments and found that although I still >> see a >> > >> lot of spurious reports only waiting 1 or 5 milliseconds, at 10 >> > >> milliseconds its reduced quite a bit and at 15 milliseconds I don't >> seem >> > >> to have any errors. >> > >> >> > >> 15 milliseconds is still a long time, but at least not as long as >> 100. >> > >> >> > > >> > > OK, so the issue does not come from the HW after all, great! >> > > >> > >> > Erm, I'm not sure that's a conclusion we can make here... >> > >> > The upshot here was really just reducing the delay from 100ms to 15ms. >> > Previously I arrived at a workable delay by jumping the delay in orders >> of >> > magnitude with 10ms failing, 100ms passing and I didn't try and refine >> it >> > further. Here I've looked at delays between 10 and 100ms. >> > >> > The other thing is observing that because the kernel is checking for >> > invalid reports (generated by the hardware) before forwarding to >> userspace >> > the lack of a delay no longer triggers i-g-t failures because the >> invalid >> > data won't reach i-g-t any more - though the invalid reports are still a >> > thing to avoid. >> > >> > >> > > Now, my main question is, why are spurious events generated when >> changing >> > > the MUX's value? I can understand that we would need to ignore the >> reading >> > > that came right after the change, but other than this, I am a bit at >> a >> > > loss. >> > > >> > >> > The MUX selects 16 signals that the OA unit can turn into 16 separate >> > counters by basically counting the signal changes. (there's some fancy >> > fixed function logic that can affect this but that's the general idea). >> > >> > If the MUX is in the middle of being re-programmed then some subset of >> > those 16 signals are for who knows what. >> > >> > After programming the MUX we will go on to configure the OA unit and the >> > tests will enable periodic sampling which (if we have no delay) will >> sample >> > the OA counters that are currently being fed by undefined signals. >> > >> > So as far as that goes it makes sense to me to expect bad data if we >> don't >> > wait for the MUX config to land properly. Something I don't really know >> is >> > how come we're seemingly lucky to have the reports be cleanly invalid >> with >> > a zero report-id, instead of just having junk data that would be harder >> to >> > recognise. >> >> Yeah this mdelay story sounds realy scary. Few random comments: >> - msleep instead of mdelay please >> > > yup this was a mistake I'd forgotten to fix in this series, but is fixed > in the last series I sent after chris noticed too. > > actually in my latest (yesterday after experimenting further with the > delay requirements) I'm using usleep_range for a delay between 15 and 20 > milliseconds which seems to be enough. > > >> - no dmesg noise above debug level for stuff that we know can happen - >> dmesg noise counts as igt failures >> > > okey. I don't think I have anything above debug level, unless things are > going badly wrong. > > Just double checking though has made me think twice about a WARN_ON in > gen7_oa_read for !oa_buffer_addr, which would be a bad situation but should > either be removed (never expected), be a BUG_ON (since the code would deref > NULL anyway) or more gracefully return an error if seen. > > I currently have some DRM_DRIVER_DEBUG errors for cases where userspace > messes up what properties it gives to open a stream - hopefully that sound > ok? I've found it quite helpful to have a readable error for otherwise > vague EINVAL type errors. > > I have a debug message I print if we see an invalid HW report, which > *shouldn't* happen but can happen (e.g. if the MUX delay or tail margin > aren't well tuned) and it's helpful to have the feedback, in case we end up > in a situation where we see this kind of message too frequently which might > indicate an issue to investigate. > > >> - reading 0 sounds more like bad synchronization. > > > I suppose I haven't thoroughly considered if we should return zero in any > case - normally that would imply EOF so we get to choose what that implies > here. I don't think the driver should ever return 0 from read() currently. > > A few concious choices re: read() return values have been: > > - never ever return partial records (or rather even if a partial record > were literally copied into the userspace buffer, but an error were hit in > the middle of copying a full sample then that record wouldn't be accounted > for in the byte count returned.) > > - Don't throw away records successfully copied, due to a later error. This > simplifies error handling paths internally and reporting > EAGAIN/ENOSPC/EFAULT errors and means data isn't lost. The precedence for > what we return is 1) did we successfully copy some reports? report bytes > copied for complete records. 2) did we encounter an error? report that if > so. 3) return -EAGAIN. (though for a blocking fd this will be handled > internally). > > > >> Have you tried quiescing > > the entire gpu (to make sure nothing is happen) and disabling OA, then >> updating, and then restarting? At least on a very quick look I didn't >> spot that. Random delays freak me out a bit, but wouldn't be surprised >> if really needed. >> > > Experimenting yesterday, it seems I can at least reduce the delay to > around 15ms (granted that's still pretty huge), and it's also workable to > have userspace sleep for this time (despite the mdelay I originally went > with) > > Haven't tried this, but yeah could be interesting to experiment if the MUX > config lands faster in different situation such as when the HW is idle. > Hmm, maybe a stretch, but 15ms is perhaps coincidentally close to the vblank period, the MUX relates to a fabric across the whole gpu... not totally in-plausible there could be an interaction there too. another one to experiment with. - Robert > > Thanks, > - Robert > > >> >> Cheers, Daniel >> -- >> Daniel Vetter >> Software Engineer, Intel Corporation >> http://blog.ffwll.ch >> > >
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