On 20/05/16 13:20, Chris Wilson wrote:
On Thu, May 19, 2016 at 04:44:03PM +0100, Tvrtko Ursulin wrote:

On 19/05/16 12:32, Chris Wilson wrote:
Avoid the two calls to ktime_get_raw_ns() (at best it reads the TSC) as
we only need to compute the elapsed time for a timed wait.

v2: Eliminate the unused local variable reducing the function size by 64
bytes (using the storage space on the callers stack rather than adding
to our stack frame)

Signed-off-by: Chris Wilson <ch...@chris-wilson.co.uk>
---
  drivers/gpu/drm/i915/i915_gem.c | 14 +++++---------
  1 file changed, 5 insertions(+), 9 deletions(-)

diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c
index b48a3b46e86f..2c254cf49c15 100644
--- a/drivers/gpu/drm/i915/i915_gem.c
+++ b/drivers/gpu/drm/i915/i915_gem.c
@@ -1215,7 +1215,6 @@ int __i915_wait_request(struct drm_i915_gem_request *req,
        int state = interruptible ? TASK_INTERRUPTIBLE : TASK_UNINTERRUPTIBLE;
        struct intel_wait wait;
        unsigned long timeout_remain;
-       s64 before = 0; /* Only to silence a compiler warning. */
        int ret = 0;

        might_sleep();
@@ -1234,12 +1233,9 @@ int __i915_wait_request(struct drm_i915_gem_request *req,
                if (*timeout == 0)
                        return -ETIME;

+               /* Record current time in case interrupted, or wedged */
                timeout_remain = nsecs_to_jiffies_timeout(*timeout);
-
-               /*
-                * Record current time in case interrupted by signal, or wedged.
-                */
-               before = ktime_get_raw_ns();
+               *timeout += ktime_get_raw_ns();
        }

        trace_i915_gem_request_wait_begin(req);
@@ -1296,9 +1292,9 @@ complete:
        trace_i915_gem_request_wait_end(req);

        if (timeout) {
-               s64 tres = *timeout - (ktime_get_raw_ns() - before);
-
-               *timeout = tres < 0 ? 0 : tres;
+               *timeout -= ktime_get_raw_ns();
+               if (*timeout < 0)
+                       *timeout = 0;

                /*
                 * Apparently ktime isn't accurate enough and occasionally has a


I think this is bad, better have a local than play games with
callers storage.

It's smaller faster code :-)

You know I am normally all for that but this one I cannot approve.

Regards,

Tvrtko


_______________________________________________
Intel-gfx mailing list
Intel-gfx@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/intel-gfx

Reply via email to