We can now wait for the GPU (all engines) to become idle without
requiring the struct_mutex. Inside the shrinker, we need to currently
take the struct_mutex in order to purge objects and to purge the objects
we need the GPU to be idle - causing a stall whilst we hold the
struct_mutex. We can hide most of that stall by performing the wait
before taking the struct_mutex and only doing essential waits for
new rendering on objects to be freed.

Signed-off-by: Chris Wilson <ch...@chris-wilson.co.uk>
---
 drivers/gpu/drm/i915/i915_gem_shrinker.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/drivers/gpu/drm/i915/i915_gem_shrinker.c 
b/drivers/gpu/drm/i915/i915_gem_shrinker.c
index 1341cb55b6f1..43e53e419982 100644
--- a/drivers/gpu/drm/i915/i915_gem_shrinker.c
+++ b/drivers/gpu/drm/i915/i915_gem_shrinker.c
@@ -326,9 +326,14 @@ i915_gem_shrinker_lock_uninterruptible(struct 
drm_i915_private *dev_priv,
        unsigned long timeout = msecs_to_jiffies(timeout_ms) + 1;
 
        while (!i915_gem_shrinker_lock(&dev_priv->drm, &slu->unlock)) {
+               if (i915_gem_wait_for_idle(dev_priv) == 0 &&
+                   i915_gem_shrinker_lock(&dev_priv->drm, &slu->unlock))
+                       break;
+
                schedule_timeout_killable(1);
                if (fatal_signal_pending(current))
                        return false;
+
                if (--timeout == 0) {
                        pr_err("Unable to lock GPU to purge memory.\n");
                        return false;
-- 
2.8.1

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