Hello all, I wrote a small demo application using a OpenGL render thread similar to the solution presented in QQ ( http://doc.qt.nokia.com/qq/qq06-glimpsing.html#writingmultithreadedglapplications/ http://mih.voxindeserto.de/threadedcube.html) which runs fine.
Now, I'd like to render QWidgets (QDialog for instance) on the OpenGL scene, as presented in QQ (http://doc.qt.nokia.com/qq/qq26-openglcanvas.html). In fact, I do not require an QGraphicsView in the app, it's just the only solution I see right now to display QWidgets on the OpenGL viewport. In the first threaded solution, I fully have control over the OpenGL context. However, in the second solution, The QGraphicsView calls automagically makeCurrent() and I wonder how can this could work with my render thread. Can the threading improvements in QGLWidget in 4.8 solve this issue (we are still on 4.7)? Thank you and have a nice day! Pierre-Étienne Messier
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