Le 03/08/2012 17:19, Sean Harmer a écrit : > On Friday 03 August 2012 16:41:18 arnaud but wrote: >> Hello everybody, >> >> during my work on phonon, i remark that include <QtOpenGL/QGLContext> >> does not reference opengl on windows plattform(msvc2010) (it seems good >> on linux and mac). >> >> in the order : >> >> #include <QtOpenGL/QGLContext> that include : >> >> #include "qgl.h" : into this file >> ---------------- >> #if defined(Q_WS_WIN) >> # include <QtCore/qt_windows.h> >> #endif >> >> #if defined(Q_WS_MAC) >> # include <OpenGL/gl.h> >> #elif defined(QT_OPENGL_ES_1) >> # if defined(Q_OS_MAC) >> # include <OpenGLES/ES1/gl.h> >> # else >> # include <GLES/gl.h> >> # endif >> ---------------------- >> so on windows it uses qt_windows.h. >> qt_windows.h include windows.h but in this one there is no reference to >> gl.h. >> >> i think we must add into qgl.h : >> >> #if defined(Q_WS_WIN) >> # include <QtCore/qt_windows.h> >> #include <Gl/gl.h> >> #endif >> >> what do you think about that ? > > Look further down the file and you will see that it is included: > > ... > #else > # include <GL/gl.h> > #endif >
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