> One major idea that we have had is to provide integration between Qt5 and > other scene graphs such as OpenSceneGraph and OGRE.
Sorry if this is slightly off topic [and a late reply] but it since it was mentioned, imo it would be *great* to see Qt support for OpenSceneGraph, especially since 4.8/5 supports multithreaded OpenGL applications. I've done some very rough work getting OpenSceneGraph to render stuff as a QtQuick item, and while my implementation doesn't work that well I think there's a lot of potential in pairing a dynamic UI with a robust 3d toolkit. There's interest on the OSG mailing lists for Qt5 as well and I think a few people are already trying to get the two working nicely. Preet On Mon, Dec 10, 2012 at 6:27 AM, Sean Harmer <[email protected]> wrote: > Hi, > > On Monday 10 December 2012 10:59:23 BOUCARD Olivier wrote: > > Hello guys, > > > > First, is this a good place to talk about Qt3D? > > For use of it yes this is fine. For development of it development@ would > be > better. > > > This weekend I was playing with Qt5 and Qt3D. > > Glad to see there is interest in this module :) > > > So I built Qt5 and Qt3D from Git using the official documentation. > > And the result is that it is partially usable. > > Yes that agrees with my experiences too. > > > So my first question is: is Qt3D ready? > > Short answer, no. As you say it is partially usable. However, there has > been > some bit-rot as other modules have developed and Qt3D has stagnated given > the > situation this year. > > Longer answer is that we are discussing what we wish to do with Qt3d in the > longer term. As a result I cannot promise that the API will not change at > this > stage. > > If you have specific features you would like to see then please raise them > in > JIRA or on the mailing list. > > One major idea that we have had is to provide integration between Qt5 and > other scene graphs such as OpenSceneGraph and OGRE. > > > I have two problems: > > * The big one is that when I try to use "Qt3D.Shapes 2.0" in my > QML I've > > got the error "module "Qt3D.Shapes" is not installed" at run time. The > > module "Qt3D 2.0" is working. > > There is a patch pending to fix this: > > https://codereview.qt-project.org/#change,40458 > > However, some other stuff needs to go in first to allow the CI system to > actually pass. There's a few other tidy-up's pending too. I will hopefully > get > these sorted out this week now that devdays is over. > > > * The small one is that the QML editor does > > not recognize the "import Qt3D 2.0" command (error "QML module not > found"). > > But the strange thing is that it recognizes the "import Qt3D.Shapes 2.0" > > commands. Any help will be appreciated. > > Not sure about this one off-hand. I'll take a look once the other patches > are > merged. > > Kind regards, > > Sean > -- > Dr Sean Harmer | [email protected] | Senior Software Engineer > Klarälvdalens Datakonsult AB, a KDAB Group company > Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322) > KDAB - Qt Experts - Platform-independent software solutions > _______________________________________________ > Interest mailing list > [email protected] > http://lists.qt-project.org/mailman/listinfo/interest >
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