hi, i am new to opengl, and expect there are some experts of qt opengl in this community, so i would ask some opengl questions here.
The problem is about binding a texture to an object, but i am quite not understanding how is the texture coordinator decided according to the vertex coordinator ? Could someone share something about it ? Many thanks ! Thanks, Song _______________________________________________ Interest mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/interest
