I'm deriving from QQuickItem (in C++) to implement custom controls in Qt5.0.1, and I'd like to render text.
I don't want to use QQuickPaintedItem (a very simple solution)-- I understand and endorse the OpenGL API of the new QML Scene Graph, and will need many thousands of components, and don't want to rely upon QPainter. I can wait for Qt5.1 APIs. I assume there will be (soon) be some "factory" that would instantiate "QSGTexture" instances from text-strings, so I'd guess it's not worth me implementing such a thing (if that will soon be added to the Qt5.1 APIs)? And, what is the expected design/approach for future Qt releases that require text-rendering in QQuickItem-derived classes? If not the "QSGTexture-factory" that creates-from-text, would the primitive API for the QML "Text{}" component be exposed to C++ QQuickItem-derived classes? Would it (for now) be good to have a (temporary) work-around where my C++ QQuickItem-derived class merely embeds a QML "Text{}" component until the (assumed-new-text-rendering-QSGTexture) APIs are available from C++ (and will these be Qt5.1)? I'm just trying to understand "text" options (now and future-intended) in a world that does *not* use QPainter. Thanks! --charley
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