For the image case you can use http://qt-project.org/doc/qt-5.0/qtquick/qml-qtquick-particles2-maskshape.html . That should be fairly simple.
Unfortunately the arbitrary item case is not so simple. I believe you have to use a http://qt-project.org/doc/qt-5.0/qtquick/qml-qtquick-particles2-customparticle.html , use ShaderEffectSource to get the other Item into the custom particles shaders as a texture, and use that texture as a filter to play only particles that end up inside that texture (or if exploding from it, which end up inside the texture but play the particles backwards). -- Alan Alpert On Fri, Apr 26, 2013 at 2:20 AM, Mark <mark...@gmail.com> wrote: > Note: I said image but i meant any Item {...} based object. With a > result like for example this: > http://www.youtube.com/watch?v=FB4SZCTIcuo (first few seconds) Now > that is for text, but if the "effect" works on items then the content > of that item shouldn't matter i suppose. > > On Fri, Apr 26, 2013 at 10:19 AM, Mark <mark...@gmail.com> wrote: >> Hi, >> >> I guess this is possible, but i don't know how. I'm searching for docs >> somewhere that explain how i can dissolve an image using QML Particles >> or the other way around let it appear using particles. >> >> How can this be done in QML? >> >> Regards, >> Mark > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest