Hi, Yet another scene graph related question :) I have to say, the documentation in the scene graph department could really use some more docs and advanced examples! The code leaves a lot of guess work and there isn't much to find since this tech is quite new.
Anyhow, I want to apply a shader to my flat material. QSGFlatColorMaterial has a createShader() method that return a QSGMaterialShader, but then what? Also, how can i set multiple shaders on one material? since the flat material i'm talking about now needs two. One for antialiasing (playing with that [1]) and one for drawing a shadow. Cheers, Mark [1] http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf _______________________________________________ Interest mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/interest
