Not directly answering your question Jeff, but anyway, I recommend looking into using bc-cat on the SGX if possible.
http://processors.wiki.ti.com/index.php/OpenGLES_Texture_Streaming_-_bc-cat_User_Guide You will have to write your own video render item for Qt Quick, because you need a special texture lookup in the fragment shader (it's not a regular texture). Also you need a custom video surface class (inheriting QAbstractVideoSurface), that will upload the texture for you using bc-cat. Apart from the faster texture uploads, bc-cat also automatically converts YUV to RGB for you so there is no need for YUV-RGB conversions in the shader (also faster). Cheers, Ola 2014/1/17 Lopes Yoann <yoann.lo...@digia.com> > On which platform are you? Embedded Linux using GStreamer as multimedia > backend? > > > Yoann Lopes > Senior Software Engineer - Digia, Qt > Visit us on: http://qt.digia.com > > > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest > >
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