2014/1/20 Gunnar Sletta <gunnar.sle...@jolla.com> > You can install a custom image provider that provides the PowerVR texture > directly as a QSGTexture. In the scenegraph playground repository there is > already a plugin that does this for AMD compressed textures. You can use > that as a basis for your code. > > > https://qt.gitorious.org/qtplayground/scenegraph/source/6379165f6ae63c3a73a62b8fa3845cc299449827:imageproviders/amd_compressed_atc_texture > > Ah, brilliant! :-) Thanks!
I guess compressed textures can't be added to the regular texture atlas? Is it possible to create a QSGTexture pointing to a custom texture atlas instead? I could return custom QSGTextures re-implementing normalizedTextureSubRect? Cheers, Ola
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