Le 17/03/2014 09:28, Agocs Laszlo a écrit :
> Some notes about QOpenGLFunctions:
>
> One QOpenGLFunctions belongs to one QOpenGLContext. Creating additional
> instances of QOpenGLFunctions for the same context will automatically share
> the internals behind the scenes so "it's way too much memory and time for
> each to resolve is functions" should not be the case. Also, functions that
> are never called are never resolved.
This is great :-) So I guess the internals are also shared between shared
contexts?
And does this mean the QOpenGLFunctions_* default constructor will do "the right
thing", assuming there's a current context?
If that's the case, then subclassing is no longer an issue.
--
/- Yves Bailly - Software developer -\
\- Sescoi R&D - http://www.sescoi.fr -/
"The possible is done. The impossible is being done. For miracles,
thanks to allow a little delay."
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