Yeap, I did that. No delay.

Perhaps you need a faster computer?



________________________________
 From: Damian Ivanov <damianator...@gmail.com>
To: Jason H <scorp...@yahoo.com> 
Cc: Willem Bennekom <cumul...@gmail.com>; "<interest@qt-project.org>" 
<interest@qt-project.org> 
Sent: Sunday, March 23, 2014 1:44 PM
Subject: Re: [Interest] Input Latency Issues in QtQuick
 

go to one corner and move the mouse cursor fast diagonal to the other
corner. you will see that sometimes the rectangle is 1cm away from
your mouse cursor.

That's called delay.


2014-03-23 16:55 GMT+02:00 Jason H <scorp...@yahoo.com>:
> I don't have a problem with the test case.
> AMD A6 Laptop Mint 16/64bit
>
> ________________________________
> From: Damian Ivanov <damianator...@gmail.com>
> To: Willem Bennekom <cumul...@gmail.com>
> Cc: "<interest@qt-project.org>" <interest@qt-project.org>
> Sent: Saturday, March 22, 2014 6:28 PM
> Subject: Re: [Interest] Input Latency Issues in QtQuick
>
> hmm I can confirm the problem with the test case, depending on what
> application you have this can be from absolutely not important to
> quite a deal-breaker...
> I would fill a bug.
>
> 2014-03-22 23:09 GMT+02:00 Willem Bennekom <cumul...@gmail.com>:
>> For me, the lagging is clearly noticeable on all platforms where vsync is
>> enabled.
>> (Macbook Pro (Nvidia), Linux/Windows Desktop with Nvidia, Windows Desktop
>> with AMD + Angle.
>> It hapopens with all Qt Quick versions.)
>>
>> Here's a minimal test scene (rectangle follows mouse):
>> http://pastie.org/pastes/8959817
>>
>> 2014-03-22 18:37 GMT+01:00 Damian Ivanov <damianator...@gmail.com>:
>>
>>> for the record: I can't confirm this, QML input is instantly here free
>>> radeon driver (5series) on openSUSE 13.1 64bit.
>>>
>>> 2014-03-22 15:46 GMT+01:00 Willem Bennekom <cumul...@gmail.com>:
>>> > With its current architecture, QtQuick has input latency issues:
>>> > The scene reacts to user input with a slight, but noticeable delay,
>>> > which
>>> > makes
>>> > QtQuick apps feel clumsy and unpleasant to use.
>>> >
>>> > I guess this is related to vsync handling, where input events don't
>>> > immediately
>>> > trigger a repaint while the render thread waits until the framebuffer
>>> > is
>>> > swapped.
>>> >
>>> > The only exception are Windows platforms with native OpenGL on ATI
>>> > cards,
>>> > where the framerate seems to be uncapped:
>>> > The rendering is super responsive, almost like Qt Widgets.
>>> > The drawback is that render thread animators are broken, as they aren't
>>> > synced to 60 Hz.
>>> >
>>> > 1. Is there a way to hack Qt to get this Windows+OpenGL+ATI rendering
>>> > behavior on all platforms?
>>> >    Maybe some tweaks in qsg*renderloop.cpp?
>>> >
>>> > 2. Are there plans to implement a rendering scheme that reduces input
>>> > latency?
>>> >
>>> > Thanks
>>> > Willem
>>> >
>>> > _______________________________________________
>>> > Interest mailing list
>>> > Interest@qt-project.org
>>> > http://lists.qt-project.org/mailman/listinfo/interest
>>> >
>>
>>
> _______________________________________________
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> http://lists.qt-project.org/mailman/listinfo/interest
>
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