Hi, I have been playing with the upcoming Qt3D those days and especially the QML APIs. I was wondering if there is a means of changing the opacity of an entity and all children at the same time (same behavior as in QtQuick). At the moment I must change the opacity in the material color of each entity in the tree which results in verbose code. I have been trying to see if I can apply an effect to the sub-tree using alpha composition or shaders but I'm out of luck.
As a side note, I'm also interested in particles for Qt3D. I understand it's not priority number 1 but just take this as a vote for the feature. Best regards. -- Unai IRIGOYEN _______________________________________________ Interest mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/interest
